[gl] Clean out the last of the mirror code

Stragglers...
This commit is contained in:
Bill Currie 2022-03-26 09:52:40 +09:00
parent 303756b41b
commit aa41259008
3 changed files with 0 additions and 8 deletions

View file

@ -36,8 +36,6 @@ typedef struct gltex_s {
struct instsurf_s **tex_chain_tail;
} gltex_t;
extern int gl_mirrortexturenum; // quake texturenum, not gltexturenum
struct model_s;
struct entity_s;
struct msurface_s;

View file

@ -68,9 +68,6 @@
#include "varrays.h"
#include "vid_gl.h"
int gl_mirrortexturenum; // quake texturenum, not gltexturenum
plane_t *gl_mirror_plane;
float gl_r_world_matrix[16];
//FIXME static float r_base_world_matrix[16];

View file

@ -175,7 +175,6 @@ gl_R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
GL_BuildLightmaps (models, num_models);
// identify sky texture
gl_mirrortexturenum = -1;
gl_R_ClearTextures ();
for (unsigned i = 0; i < brush->numtextures; i++) {
tex = brush->textures[i];
@ -184,8 +183,6 @@ gl_R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
if (!strncmp (tex->name, "sky", 3)) {
gl_R_InitSky (tex);
}
if (!strncmp (tex->name, "window02_1", 10))
gl_mirrortexturenum = i;
}
gl_R_InitSurfaceChains (brush);