Little bit of whitespace cleanup.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2002-01-05 19:03:36 +00:00
parent a0370e52d2
commit aa36ebf6e4

View file

@ -287,13 +287,10 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
if (r_paused || blend > 1) if (r_paused || blend > 1)
blend = 1; blend = 1;
if (paliashdr->mdl.ident == POLYHEADER16) if (paliashdr->mdl.ident == POLYHEADER16) {
{
verts1 = verts + e->pose1 * count * 2; verts1 = verts + e->pose1 * count * 2;
verts2 = verts + e->pose2 * count * 2; verts2 = verts + e->pose2 * count * 2;
} } else {
else
{
verts1 = verts + e->pose1 * count; verts1 = verts + e->pose1 * count;
verts2 = verts + e->pose2 * count; verts2 = verts + e->pose2 * count;
} }
@ -307,20 +304,15 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
for (i = 0, vo_v = vo->verts; i < count; for (i = 0, vo_v = vo->verts; i < count;
i++, vo_v++, verts1++, verts2++) { i++, vo_v++, verts1++, verts2++) {
for (j = 0; j < 3; j++) { for (j = 0; j < 3; j++) {
v1[j] = verts1->v[j] + (verts1 v1[j] = verts1->v[j] + (verts1 + count)->v[j] / 256.0;
+ count)->v[j] / v2[j] = verts2->v[j] + (verts2 + count)->v[j] / 256.0;
(float)256;
v2[j] = verts2->v[j] + (verts2
+ count)->v[j] /
(float)256;
} }
VectorBlend (v1, v2, blend, vo_v->vert); VectorBlend (v1, v2, blend, vo_v->vert);
vo_v->lightdot = vo_v->lightdot =
shadedots[verts1->lightnormalindex] * (1 - blend) shadedots[verts1->lightnormalindex] * (1 - blend)
+ shadedots[verts2->lightnormalindex] * blend; + shadedots[verts2->lightnormalindex] * blend;
} }
} } else {
else {
for (i = 0, vo_v = vo->verts; i < count; for (i = 0, vo_v = vo->verts; i < count;
i++, vo_v++, verts1++, verts2++) { i++, vo_v++, verts1++, verts2++) {
VectorBlend (verts1->v, verts2->v, blend, vo_v->vert); VectorBlend (verts1->v, verts2->v, blend, vo_v->vert);
@ -346,8 +338,7 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
count)->v[j] / (float)256; count)->v[j] / (float)256;
} }
vo_v->lightdot = shadedots[verts->lightnormalindex]; vo_v->lightdot = shadedots[verts->lightnormalindex];
} } else {
else {
for (i = 0, vo_v = vo->verts; i < count; i++, vo_v++, verts++) for (i = 0, vo_v = vo->verts; i < count; i++, vo_v++, verts++)
VectorCopy (verts->v, vo_v->vert); VectorCopy (verts->v, vo_v->vert);
vo_v->lightdot = shadedots[verts->lightnormalindex]; vo_v->lightdot = shadedots[verts->lightnormalindex];