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https://git.code.sf.net/p/quake/quakeforge
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2 changed files with 71 additions and 71 deletions
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@ -1,12 +1,17 @@
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* _snd_mixahead : Delay time for sounds
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* _windowed_mouse : With this set to 1, quake will grab the mouse from X
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ambient_fade : How quickly ambient sounds fade in or out
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ambient_fade : How quickly ambient sounds fade in or out
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ambient_level : Ambient sounds' volume
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ambient_level : Ambient sounds' volume
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baseskin : default base skin name
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baseskin : default base skin name
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* bgmvolume : Volume of CD music
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* bgmvolume : Volume of CD music
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*u bottomcolor : Players color on bottom
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r brighten : Palette hack equivalent to brightness
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* brightness : Brightness level
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* brightness : Brightness level
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cl_anglespeedkey : turn `run' speed multiplier
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cl_anglespeedkey : turn `run' speed multiplier
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r cl_autoexec : exec autoexec.cfg on gamedir change
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* cl_backspeed : backward speed
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* cl_backspeed : backward speed
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cl_bobcycle : How quickly your weapon moves up and down when walking
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cl_bob : How much your weapon moves up and down when walking
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cl_bob : How much your weapon moves up and down when walking
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cl_bobcycle : How quickly your weapon moves up and down when walking
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cl_bobup : How long your weapon stays up before cycling when walking
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cl_bobup : How long your weapon stays up before cycling when walking
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cl_camera_maxpitch : highest camera pitch in spectator mode
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cl_camera_maxpitch : highest camera pitch in spectator mode
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cl_camera_maxyaw : highest camera yaw in spectator mode
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cl_camera_maxyaw : highest camera yaw in spectator mode
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@ -30,12 +35,12 @@
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cl_nopred : Set to turn off client prediction
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cl_nopred : Set to turn off client prediction
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cl_parsesay : Use .loc files to find your present location when you put %l in messages
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cl_parsesay : Use .loc files to find your present location when you put %l in messages
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cl_pitchspeed : look up/down speed
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cl_pitchspeed : look up/down speed
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cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done
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cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done
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cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done
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cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done
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cl_rollangle : How much your screen tilts when strafing
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cl_rollangle : How much your screen tilts when strafing
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cl_rollspeed : How quickly you straighten out after strafing
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cl_rollspeed : How quickly you straighten out after strafing
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* cl_sbar_separator : turns on status bar separator
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* cl_sbar : status bar mode
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* cl_sbar : status bar mode
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* cl_sbar_separator : turns on status bar separator
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cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
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cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
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cl_sidespeed : strafe speed
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cl_sidespeed : strafe speed
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cl_solid_players : Are players solid? If off, you can walk through them with difficulty
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cl_solid_players : Are players solid? If off, you can walk through them with difficulty
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@ -44,16 +49,21 @@
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cl_verstring : Client version string
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cl_verstring : Client version string
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cl_warncmd : inform when execing a command
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cl_warncmd : inform when execing a command
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cl_yawspeed : turning speed
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cl_yawspeed : turning speed
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* confirm_quit : confirm quit command
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con_notifytime : How long in seconds messages are displayed on screen
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con_notifytime : How long in seconds messages are displayed on screen
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* confirm_quit : confirm quit command
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* contrast : Contrast level
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* contrast : Contrast level
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* crosshaircolor : Color of the new crosshair
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* crosshair : Crosshair type. 0 off, 1 old without color, 2 new with colors
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* crosshair : Crosshair type. 0 off, 1 old without color, 2 new with colors
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* crosshaircolor : Color of the new crosshair
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developer : show info interesting to developers
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developer : show info interesting to developers
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fov : Your point of view in degrees. Smaller than 90 zooms in.
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fov : Your point of view in degrees. Smaller than 90 zooms in.
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* freelook : force +mlook
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* freelook : force +mlook
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r fs_basegame : game to use by default
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r fs_globalcfg : global configuration file
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r fs_sharepath : location of shared (read only) game directories
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r fs_userpath : location of your game directories
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* gl_affinemodels : Makes texture rendering quality better if set to 1
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* gl_affinemodels : Makes texture rendering quality better if set to 1
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gl_clear : Set to 1 to make background black. Useful for removing HOM effect
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gl_clear : Set to 1 to make background black. Useful for removing HOM effect
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r gl_colorlights : Whether to use RGB lightmaps or not
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* gl_conalpha : alpha value for the console background
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* gl_conalpha : alpha value for the console background
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* gl_conspin : speed at which the console spins
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* gl_conspin : speed at which the console spins
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* gl_constretch : whether slide the console or stretch it
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* gl_constretch : whether slide the console or stretch it
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@ -74,21 +84,22 @@
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* gl_sky_clip : controls whether sky is drawn first (0) or later (1)
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* gl_sky_clip : controls whether sky is drawn first (0) or later (1)
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* gl_sky_divide : subdivide sky polys
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* gl_sky_divide : subdivide sky polys
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* gl_skymultipass : controls whether the skydome is single or double pass
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* gl_skymultipass : controls whether the skydome is single or double pass
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* gl_smoothdlights : Smooth dynamic lights
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* gl_smooth : Smooth lighting on models
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* gl_smooth : Smooth lighting on models
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* gl_smoothdlights : Smooth dynamic lights
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* gl_subdivide_size : Sets the division value for the sky brushes.
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* gl_subdivide_size : Sets the division value for the sky brushes.
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* gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware
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* gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware
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host_speeds : display host processing times
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host_speeds : display host processing times
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* in_dga : DGA Input support
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* in_dga : DGA Input support
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* in_dga_mouseaccel : DGA Mouse accelleration multiplier
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* in_dga_mouseaccel : DGA Mouse accelleration multiplier
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r joy_device : Joystick device
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* joy_enable : Joystick enable flag
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* joy_sensitivity : Joystick sensitivity
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* joyaxis1 : Set joystick axes
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* joyaxis1 : Set joystick axes
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* joyaxis2 : Set joystick axes
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* joyaxis2 : Set joystick axes
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* joyaxis3 : Set joystick axes
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* joyaxis3 : Set joystick axes
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* joyaxis4 : Set joystick axes
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* joyaxis4 : Set joystick axes
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* joyaxis5 : Set joystick axes
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* joyaxis5 : Set joystick axes
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* joyaxis6 : Set joystick axes
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* joyaxis6 : Set joystick axes
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* joy_enable : Joystick enable flag
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* joy_sensitivity : Joystick sensitivity
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loadas8bit : Toggles if sounds are loaded as 8-bit samples
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loadas8bit : Toggles if sounds are loaded as 8-bit samples
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localid : FIXME: nobody knows what this does.
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localid : FIXME: nobody knows what this does.
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* lookspring : Snap view to center when moving and no mlook/klook
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* lookspring : Snap view to center when moving and no mlook/klook
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@ -98,73 +109,58 @@
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* m_pitch : mouse pitch (up/down) multipier
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* m_pitch : mouse pitch (up/down) multipier
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m_side : mouse strafe speed
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m_side : mouse strafe speed
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m_yaw : mouse yaw (left/right) multiplier
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m_yaw : mouse yaw (left/right) multiplier
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*u msg : Determines the type of messages reported 0 is maximum, 4 is none
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*u name : Player name
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s no_pogo_stick : disable the ability to pogo stick
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*u noaim : Auto aim off switch. Set to 1 to turn off.
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noskins : set to 1 to not download new skins
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noskins : set to 1 to not download new skins
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nosound : Set to turn sound off
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nosound : Set to turn sound off
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u password : Server password
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precache : Toggle the use of a precache
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precache : Toggle the use of a precache
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pushlatency : How much prediction should the client make
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pushlatency : How much prediction should the client make
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qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
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qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
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r brighten : Palette hack equivalent to brightness
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r cl_autoexec : exec autoexec.cfg on gamedir change
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rcon_address : server IP address when client not connected - for sending rcon commands
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rcon_password : remote control password
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r_drawentities : Toggles drawing of entities (almost everything but the world)
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r_drawentities : Toggles drawing of entities (almost everything but the world)
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* r_drawviewmodel : Toggles drawing of view models (your weapons)
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* r_drawviewmodel : Toggles drawing of view models (your weapons)
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r_dynamic : Set to 0 to disable lightmap changes
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r_dynamic : Set to 0 to disable lightmap changes
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registered : Is the game the registered version. 1 yes 0 no
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* r_firecolor : color of rocket and lava ball fires
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* r_firecolor : color of rocket and lava ball fires
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r fs_basegame : game to use by default
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* r_netgraph : Graph network stats
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r fs_globalcfg : global configuration file
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r fs_sharepath : location of shared (read only) game directories
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r fs_userpath : location of your game directories
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r gl_colorlights : Whether to use RGB lightmaps or not
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r joy_device : Joystick device
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* r_netgraph_alpha : Net graph translucency
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* r_netgraph_alpha : Net graph translucency
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* r_netgraph_box : Draw box around net graph
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* r_netgraph_box : Draw box around net graph
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* r_netgraph : Graph network stats
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r_norefresh : Set to 1 to disable display refresh
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r_norefresh : Set to 1 to disable display refresh
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r_novis : Set to 1 to enable runtime visibility checking (SLOW)
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r_novis : Set to 1 to enable runtime visibility checking (SLOW)
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* r_shadows : Set to 1 to enable shadows for entities
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* r_shadows : Set to 1 to enable shadows for entities
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r_skyname : name of the current skybox
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r_skyname : name of the current skybox
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r_speeds : Display drawing time and statistics of what is being viewed
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r_speeds : Display drawing time and statistics of what is being viewed
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r vid_fullscreen : Toggles fullscreen game mode
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r vid_height : screen height
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r vid_use8bit : Use 8-bit shared palettes.
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r vid_width : screen width
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r_wateralpha : Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.
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r_wateralpha : Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.
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r_waterripple : Set to make liquids ripple, a good setting is 5
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r_waterripple : Set to make liquids ripple, a good setting is 5
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*u rate : Amount of bytes per second server will send/download to you
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rcon_address : server IP address when client not connected - for sending rcon commands
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rcon_password : remote control password
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registered : Is the game the registered version. 1 yes 0 no
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scr_centertime : How long in seconds screen hints are displayed
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scr_centertime : How long in seconds screen hints are displayed
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scr_conspeed : How quickly console scrolls up or down
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scr_conspeed : How quickly console scrolls up or down
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scr_printspeed : How fast the text is displayed at the end of the single player episodes
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scr_printspeed : How fast the text is displayed at the end of the single player episodes
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* sensitivity : mouse sensitivity multiplier
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* sensitivity : mouse sensitivity multiplier
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showdrop : Toggle the display of how many packets you are dropping
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show_fps : display realtime frames per second
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show_fps : display realtime frames per second
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show_time : display the current time
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showdrop : Toggle the display of how many packets you are dropping
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showpackets : Show all network packets
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showpackets : Show all network packets
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showpause : Toggles display of pause graphic
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showpause : Toggles display of pause graphic
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showram : Show RAM icon if game is running low on memory
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showram : Show RAM icon if game is running low on memory
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show_time : display the current time
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showturtle : Show a turtle icon if your fps is slower than 10
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showturtle : Show a turtle icon if your fps is slower than 10
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*u skin : Players skin
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* snd_interp : control sample interpolation
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* snd_interp : control sample interpolation
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* _snd_mixahead : Delay time for sounds
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snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
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snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
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* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
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* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
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snd_show : Toggles the display of sounds currently being played
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snd_show : Toggles the display of sounds currently being played
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* snd_volumesep : max stereo volume separation in ms. 1.0 is max
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* snd_volumesep : max stereo volume separation in ms. 1.0 is max
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s no_pogo_stick : disable the ability to pogo stick
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sys_nostdout : set to disable std out
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*u bottomcolor : Players color on bottom
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*u msg : Determines the type of messages reported 0 is maximum, 4 is none
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*u name : Player name
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*u noaim : Auto aim off switch. Set to 1 to turn off.
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u password : Server password
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*u rate : Amount of bytes per second server will send/download to you
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*u skin : Players skin
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u spectator : Set to 1 before connecting to become a spectator
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u spectator : Set to 1 before connecting to become a spectator
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sys_nostdout : set to disable std out
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*u team : Team player is on.
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*u team : Team player is on.
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*u topcolor : Players color on top
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*u topcolor : Players color on top
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v_centermove : How far the player must move forward before the view re-centers
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v_centermove : How far the player must move forward before the view re-centers
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v_centerspeed : How quickly you return to a center view after a lookup or lookdown
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v_centerspeed : How quickly you return to a center view after a lookup or lookdown
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v_idlescale : Toggles whether the view remains idle
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v_idlescale : Toggles whether the view remains idle
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* viewsize : Set the screen size 30 minimum, 120 maximum
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v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
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v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
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v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
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v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
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v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
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v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
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v_kickpitch : How much you look up when hit
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v_kickpitch : How much you look up when hit
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v_kickroll : How much you lean when hit
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v_kickroll : How much you lean when hit
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v_kicktime : How long the kick from an attack lasts
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v_kicktime : How long the kick from an attack lasts
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r vid_fullscreen : Toggles fullscreen game mode
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r vid_height : screen height
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r vid_use8bit : Use 8-bit shared palettes.
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r vid_width : screen width
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* viewsize : Set the screen size 30 minimum, 120 maximum
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* volume : Set the volume for sound playback
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* volume : Set the volume for sound playback
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* _windowed_mouse : With this set to 1, quake will grab the mouse from X
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* _snd_mixahead : Delay time for sounds
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ambient_fade : How quickly ambient sounds fade in or out
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ambient_fade : How quickly ambient sounds fade in or out
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ambient_level : Ambient sounds' volume
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ambient_level : Ambient sounds' volume
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baseskin : default base skin name
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baseskin : default base skin name
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* bgmvolume : Volume of CD music
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* bgmvolume : Volume of CD music
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*u bottomcolor : Players color on bottom
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brighten : User-created cvar
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brighten : User-created cvar
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* brightness : Brightness level
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* brightness : Brightness level
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cl_anglespeedkey : turn `run' speed multiplier
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cl_anglespeedkey : turn `run' speed multiplier
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r cl_autoexec : exec autoexec.cfg on gamedir change
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* cl_backspeed : backward speed
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* cl_backspeed : backward speed
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cl_bobcycle : How quickly your weapon moves up and down when walking
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cl_bob : How much your weapon moves up and down when walking
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cl_bob : How much your weapon moves up and down when walking
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cl_bobcycle : How quickly your weapon moves up and down when walking
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cl_bobup : How long your weapon stays up before cycling when walking
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cl_bobup : How long your weapon stays up before cycling when walking
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cl_camera_maxpitch : highest camera pitch in spectator mode
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cl_camera_maxpitch : highest camera pitch in spectator mode
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cl_camera_maxyaw : highest camera yaw in spectator mode
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cl_camera_maxyaw : highest camera yaw in spectator mode
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cl_nopred : Set to turn off client prediction
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cl_nopred : Set to turn off client prediction
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cl_parsesay : Use .loc files to find your present location when you put %l in messages
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cl_parsesay : Use .loc files to find your present location when you put %l in messages
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cl_pitchspeed : look up/down speed
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cl_pitchspeed : look up/down speed
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cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done
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cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done
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cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done
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cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done
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cl_rollangle : How much your screen tilts when strafing
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cl_rollangle : How much your screen tilts when strafing
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cl_rollspeed : How quickly you straighten out after strafing
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cl_rollspeed : How quickly you straighten out after strafing
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* cl_sbar_separator : turns on status bar separator
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* cl_sbar : status bar mode
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* cl_sbar : status bar mode
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* cl_sbar_separator : turns on status bar separator
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cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
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cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
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cl_sidespeed : strafe speed
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cl_sidespeed : strafe speed
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cl_solid_players : Are players solid? If off, you can walk through them with difficulty
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cl_solid_players : Are players solid? If off, you can walk through them with difficulty
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cl_verstring : Client version string
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cl_verstring : Client version string
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cl_warncmd : inform when execing a command
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cl_warncmd : inform when execing a command
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cl_yawspeed : turning speed
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cl_yawspeed : turning speed
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* confirm_quit : confirm quit command
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con_notifytime : How long in seconds messages are displayed on screen
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con_notifytime : How long in seconds messages are displayed on screen
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* confirm_quit : confirm quit command
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* contrast : Contrast level
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* contrast : Contrast level
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* crosshaircolor : Crosshair 2's color
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* crosshair : Crosshair type. 0 off, 1 old, 2 new with color
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* crosshair : Crosshair type. 0 off, 1 old, 2 new with color
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developer : show info interesting to developers
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* crosshaircolor : Crosshair 2's color
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d_mipcap : Detail level. 0 is highest, 3 is lowest.
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d_mipcap : Detail level. 0 is highest, 3 is lowest.
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d_mipscale : Detail level of objects. 0 is highest, 3 is lowest.
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d_mipscale : Detail level of objects. 0 is highest, 3 is lowest.
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d_subdiv16 : Set to enable extreme perspective correction
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d_subdiv16 : Set to enable extreme perspective correction
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developer : show info interesting to developers
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||||||
fov : field of view. 90 is normal, smaller numbers zoom
|
fov : field of view. 90 is normal, smaller numbers zoom
|
||||||
* freelook : force +mlook
|
* freelook : force +mlook
|
||||||
|
r fs_basegame : game to use by default
|
||||||
|
r fs_globalcfg : global configuration file
|
||||||
|
r fs_sharepath : location of shared (read only) game directories
|
||||||
|
r fs_userpath : location of your game directories
|
||||||
gl_flashblend : Toggles the type of lighting for objects
|
gl_flashblend : Toggles the type of lighting for objects
|
||||||
* gl_sky_divide : subdivide sky polys
|
* gl_sky_divide : subdivide sky polys
|
||||||
* gl_subdivide_size : Sets the division value for the sky brushes.
|
* gl_subdivide_size : Sets the division value for the sky brushes.
|
||||||
host_speeds : display host processing times
|
host_speeds : display host processing times
|
||||||
|
r joy_device : Joystick device
|
||||||
|
* joy_enable : Joystick enable flag
|
||||||
|
* joy_sensitivity : Joystick sensitivity
|
||||||
* joyaxis1 : Set joystick axes
|
* joyaxis1 : Set joystick axes
|
||||||
* joyaxis2 : Set joystick axes
|
* joyaxis2 : Set joystick axes
|
||||||
* joyaxis3 : Set joystick axes
|
* joyaxis3 : Set joystick axes
|
||||||
* joyaxis4 : Set joystick axes
|
* joyaxis4 : Set joystick axes
|
||||||
* joyaxis5 : Set joystick axes
|
* joyaxis5 : Set joystick axes
|
||||||
* joyaxis6 : Set joystick axes
|
* joyaxis6 : Set joystick axes
|
||||||
* joy_enable : Joystick enable flag
|
|
||||||
* joy_sensitivity : Joystick sensitivity
|
|
||||||
loadas8bit : Toggles if sounds are loaded as 8-bit samples
|
loadas8bit : Toggles if sounds are loaded as 8-bit samples
|
||||||
localid : FIXME: nobody knows what this does.
|
localid : FIXME: nobody knows what this does.
|
||||||
* lookspring : Snap view to center when moving and no mlook/klook
|
* lookspring : Snap view to center when moving and no mlook/klook
|
||||||
|
@ -77,31 +85,27 @@
|
||||||
* m_pitch : mouse pitch (up/down) multipier
|
* m_pitch : mouse pitch (up/down) multipier
|
||||||
m_side : mouse strafe speed
|
m_side : mouse strafe speed
|
||||||
m_yaw : mouse yaw (left/right) multiplier
|
m_yaw : mouse yaw (left/right) multiplier
|
||||||
|
*u msg : Determines the type of messages reported 0 is maximum, 4 is none
|
||||||
|
*u name : Player name
|
||||||
|
s no_pogo_stick : disable the ability to pogo stick
|
||||||
|
*u noaim : Auto aim off switch. Set to 1 to turn off.
|
||||||
noskins : set to 1 to not download new skins
|
noskins : set to 1 to not download new skins
|
||||||
nosound : Set to turn sound off
|
nosound : Set to turn sound off
|
||||||
|
u password : Server password
|
||||||
precache : Toggle the use of a precache
|
precache : Toggle the use of a precache
|
||||||
pushlatency : How much prediction should the client make
|
pushlatency : How much prediction should the client make
|
||||||
qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
|
qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
|
||||||
r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable.
|
r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable.
|
||||||
r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable
|
r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable
|
||||||
r_ambient : Determines the ambient lighting for a level
|
r_ambient : Determines the ambient lighting for a level
|
||||||
r cl_autoexec : exec autoexec.cfg on gamedir change
|
|
||||||
r_clearcolor : This sets the color for areas outside of the current map
|
r_clearcolor : This sets the color for areas outside of the current map
|
||||||
rcon_address : server IP address when client not connected - for sending rcon commands
|
|
||||||
rcon_password : remote control password
|
|
||||||
r_drawentities : Toggles the drawing of entities.
|
r_drawentities : Toggles the drawing of entities.
|
||||||
r_drawflat : Toggles the drawing of textures
|
r_drawflat : Toggles the drawing of textures
|
||||||
r_draworder : Toggles drawing order
|
r_draworder : Toggles drawing order
|
||||||
* r_drawviewmodel : Toggles the drawing of your weapon
|
* r_drawviewmodel : Toggles the drawing of your weapon
|
||||||
r_dspeeds : Toggles the display of drawing speed information
|
r_dspeeds : Toggles the display of drawing speed information
|
||||||
registered : Is the game the registered version. 1 yes 0 no
|
|
||||||
* r_firecolor : color of rocket and lava ball fires
|
* r_firecolor : color of rocket and lava ball fires
|
||||||
r fs_basegame : game to use by default
|
|
||||||
r fs_globalcfg : global configuration file
|
|
||||||
r fs_sharepath : location of shared (read only) game directories
|
|
||||||
r fs_userpath : location of your game directories
|
|
||||||
r_graphheight : Set the number of lines displayed in the various graphs
|
r_graphheight : Set the number of lines displayed in the various graphs
|
||||||
r joy_device : Joystick device
|
|
||||||
r_maxedges : Sets the maximum number of surfaces
|
r_maxedges : Sets the maximum number of surfaces
|
||||||
r_maxsurfs : Sets the maximum number of surfaces
|
r_maxsurfs : Sets the maximum number of surfaces
|
||||||
r_netgraph : Toggle the display of a graph showing network performance
|
r_netgraph : Toggle the display of a graph showing network performance
|
||||||
|
@ -114,42 +118,34 @@ r joy_device : Joystick device
|
||||||
r_timegraph : Toggle the display of a performance graph
|
r_timegraph : Toggle the display of a performance graph
|
||||||
r_waterwarp : Toggles whether surfaces are warped in a liquid.
|
r_waterwarp : Toggles whether surfaces are warped in a liquid.
|
||||||
r_zgraph : Toggle the graph that reports the changes of z-axis position
|
r_zgraph : Toggle the graph that reports the changes of z-axis position
|
||||||
|
*u rate : Amount of bytes per second server will send/download to you
|
||||||
|
rcon_address : server IP address when client not connected - for sending rcon commands
|
||||||
|
rcon_password : remote control password
|
||||||
|
registered : Is the game the registered version. 1 yes 0 no
|
||||||
scr_centertime : How long in seconds the screen hints are displayed on the screen
|
scr_centertime : How long in seconds the screen hints are displayed on the screen
|
||||||
scr_conspeed : How quickly in the console screen scrolls up and down
|
scr_conspeed : How quickly in the console screen scrolls up and down
|
||||||
scr_printspeed : How fast the text is displayed at the end of the single player episodes
|
scr_printspeed : How fast the text is displayed at the end of the single player episodes
|
||||||
* sensitivity : mouse sensitivity multiplier
|
* sensitivity : mouse sensitivity multiplier
|
||||||
showdrop : Toggle the display of how many packets you are dropping
|
|
||||||
show_fps : display realtime frames per second
|
show_fps : display realtime frames per second
|
||||||
|
show_time : display the current time
|
||||||
|
showdrop : Toggle the display of how many packets you are dropping
|
||||||
showpackets : Show all network packets
|
showpackets : Show all network packets
|
||||||
showpause : Show paused graphic when paused
|
showpause : Show paused graphic when paused
|
||||||
showram : Show ram icon when low on ram in game
|
showram : Show ram icon when low on ram in game
|
||||||
show_time : display the current time
|
|
||||||
showturtle : Show turtle icon when fps is lower than 10
|
showturtle : Show turtle icon when fps is lower than 10
|
||||||
|
*u skin : Players skin
|
||||||
* snd_interp : control sample interpolation
|
* snd_interp : control sample interpolation
|
||||||
* _snd_mixahead : Delay time for sounds
|
|
||||||
snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
|
snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
|
||||||
* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
|
* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
|
||||||
snd_show : Toggles the display of sounds currently being played
|
snd_show : Toggles the display of sounds currently being played
|
||||||
* snd_volumesep : max stereo volume separation in ms. 1.0 is max
|
* snd_volumesep : max stereo volume separation in ms. 1.0 is max
|
||||||
s no_pogo_stick : disable the ability to pogo stick
|
|
||||||
sys_nostdout : set to disable std out
|
|
||||||
*u bottomcolor : Players color on bottom
|
|
||||||
*u msg : Determines the type of messages reported 0 is maximum, 4 is none
|
|
||||||
*u name : Player name
|
|
||||||
*u noaim : Auto aim off switch. Set to 1 to turn off.
|
|
||||||
u password : Server password
|
|
||||||
*u rate : Amount of bytes per second server will send/download to you
|
|
||||||
*u skin : Players skin
|
|
||||||
u spectator : Set to 1 before connecting to become a spectator
|
u spectator : Set to 1 before connecting to become a spectator
|
||||||
|
sys_nostdout : set to disable std out
|
||||||
*u team : Team player is on.
|
*u team : Team player is on.
|
||||||
*u topcolor : Players color on top
|
*u topcolor : Players color on top
|
||||||
v_centermove : How far the player must move forward before the view re-centers
|
v_centermove : How far the player must move forward before the view re-centers
|
||||||
v_centerspeed : How quickly you return to a center view after a lookup or lookdown
|
v_centerspeed : How quickly you return to a center view after a lookup or lookdown
|
||||||
v_idlescale : Toggles whether the view remains idle
|
v_idlescale : Toggles whether the view remains idle
|
||||||
vid_mode : Sets the video mode
|
|
||||||
vid_redrawfull : Redraw entire screen each frame instead of just dirty areas
|
|
||||||
* vid_waitforrefresh : Wait for vertical retrace before drawing next frame
|
|
||||||
* viewsize : Set the screen size 30 minimum, 120 maximum
|
|
||||||
v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
|
v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
|
||||||
v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
|
v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
|
||||||
v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
|
v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
|
||||||
|
@ -159,4 +155,8 @@ r joy_device : Joystick device
|
||||||
v_kickpitch : How much you look up when hit
|
v_kickpitch : How much you look up when hit
|
||||||
v_kickroll : How much you lean when hit
|
v_kickroll : How much you lean when hit
|
||||||
v_kicktime : How long the kick from an attack lasts
|
v_kicktime : How long the kick from an attack lasts
|
||||||
|
vid_mode : Sets the video mode
|
||||||
|
vid_redrawfull : Redraw entire screen each frame instead of just dirty areas
|
||||||
|
* vid_waitforrefresh : Wait for vertical retrace before drawing next frame
|
||||||
|
* viewsize : Set the screen size 30 minimum, 120 maximum
|
||||||
* volume : Set the volume for sound playback
|
* volume : Set the volume for sound playback
|
||||||
|
|
Loading…
Reference in a new issue