diff --git a/doc/qf-client-glx-cvar.txt b/doc/qf-client-glx-cvar.txt index 8c8deefbe..9a6074f55 100644 --- a/doc/qf-client-glx-cvar.txt +++ b/doc/qf-client-glx-cvar.txt @@ -1,12 +1,17 @@ + * _snd_mixahead : Delay time for sounds + * _windowed_mouse : With this set to 1, quake will grab the mouse from X ambient_fade : How quickly ambient sounds fade in or out ambient_level : Ambient sounds' volume baseskin : default base skin name * bgmvolume : Volume of CD music + *u bottomcolor : Players color on bottom +r brighten : Palette hack equivalent to brightness * brightness : Brightness level cl_anglespeedkey : turn `run' speed multiplier +r cl_autoexec : exec autoexec.cfg on gamedir change * cl_backspeed : backward speed - cl_bobcycle : How quickly your weapon moves up and down when walking cl_bob : How much your weapon moves up and down when walking + cl_bobcycle : How quickly your weapon moves up and down when walking cl_bobup : How long your weapon stays up before cycling when walking cl_camera_maxpitch : highest camera pitch in spectator mode cl_camera_maxyaw : highest camera yaw in spectator mode @@ -30,12 +35,12 @@ cl_nopred : Set to turn off client prediction cl_parsesay : Use .loc files to find your present location when you put %l in messages cl_pitchspeed : look up/down speed - cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done + cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done cl_rollangle : How much your screen tilts when strafing cl_rollspeed : How quickly you straighten out after strafing - * cl_sbar_separator : turns on status bar separator * cl_sbar : status bar mode + * cl_sbar_separator : turns on status bar separator cl_shownet : show network packets. 0=off, 1=basic, 2=verbose cl_sidespeed : strafe speed cl_solid_players : Are players solid? If off, you can walk through them with difficulty @@ -44,16 +49,21 @@ cl_verstring : Client version string cl_warncmd : inform when execing a command cl_yawspeed : turning speed - * confirm_quit : confirm quit command con_notifytime : How long in seconds messages are displayed on screen + * confirm_quit : confirm quit command * contrast : Contrast level - * crosshaircolor : Color of the new crosshair * crosshair : Crosshair type. 0 off, 1 old without color, 2 new with colors + * crosshaircolor : Color of the new crosshair developer : show info interesting to developers fov : Your point of view in degrees. Smaller than 90 zooms in. * freelook : force +mlook +r fs_basegame : game to use by default +r fs_globalcfg : global configuration file +r fs_sharepath : location of shared (read only) game directories +r fs_userpath : location of your game directories * gl_affinemodels : Makes texture rendering quality better if set to 1 gl_clear : Set to 1 to make background black. Useful for removing HOM effect +r gl_colorlights : Whether to use RGB lightmaps or not * gl_conalpha : alpha value for the console background * gl_conspin : speed at which the console spins * gl_constretch : whether slide the console or stretch it @@ -74,21 +84,22 @@ * gl_sky_clip : controls whether sky is drawn first (0) or later (1) * gl_sky_divide : subdivide sky polys * gl_skymultipass : controls whether the skydome is single or double pass - * gl_smoothdlights : Smooth dynamic lights * gl_smooth : Smooth lighting on models + * gl_smoothdlights : Smooth dynamic lights * gl_subdivide_size : Sets the division value for the sky brushes. * gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware host_speeds : display host processing times * in_dga : DGA Input support * in_dga_mouseaccel : DGA Mouse accelleration multiplier +r joy_device : Joystick device + * joy_enable : Joystick enable flag + * joy_sensitivity : Joystick sensitivity * joyaxis1 : Set joystick axes * joyaxis2 : Set joystick axes * joyaxis3 : Set joystick axes * joyaxis4 : Set joystick axes * joyaxis5 : Set joystick axes * joyaxis6 : Set joystick axes - * joy_enable : Joystick enable flag - * joy_sensitivity : Joystick sensitivity loadas8bit : Toggles if sounds are loaded as 8-bit samples localid : FIXME: nobody knows what this does. * lookspring : Snap view to center when moving and no mlook/klook @@ -98,73 +109,58 @@ * m_pitch : mouse pitch (up/down) multipier m_side : mouse strafe speed m_yaw : mouse yaw (left/right) multiplier + *u msg : Determines the type of messages reported 0 is maximum, 4 is none + *u name : Player name + s no_pogo_stick : disable the ability to pogo stick + *u noaim : Auto aim off switch. Set to 1 to turn off. noskins : set to 1 to not download new skins nosound : Set to turn sound off + u password : Server password precache : Toggle the use of a precache pushlatency : How much prediction should the client make qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random. -r brighten : Palette hack equivalent to brightness -r cl_autoexec : exec autoexec.cfg on gamedir change - rcon_address : server IP address when client not connected - for sending rcon commands - rcon_password : remote control password r_drawentities : Toggles drawing of entities (almost everything but the world) * r_drawviewmodel : Toggles drawing of view models (your weapons) r_dynamic : Set to 0 to disable lightmap changes - registered : Is the game the registered version. 1 yes 0 no * r_firecolor : color of rocket and lava ball fires -r fs_basegame : game to use by default -r fs_globalcfg : global configuration file -r fs_sharepath : location of shared (read only) game directories -r fs_userpath : location of your game directories -r gl_colorlights : Whether to use RGB lightmaps or not -r joy_device : Joystick device + * r_netgraph : Graph network stats * r_netgraph_alpha : Net graph translucency * r_netgraph_box : Draw box around net graph - * r_netgraph : Graph network stats r_norefresh : Set to 1 to disable display refresh r_novis : Set to 1 to enable runtime visibility checking (SLOW) * r_shadows : Set to 1 to enable shadows for entities r_skyname : name of the current skybox r_speeds : Display drawing time and statistics of what is being viewed -r vid_fullscreen : Toggles fullscreen game mode -r vid_height : screen height -r vid_use8bit : Use 8-bit shared palettes. -r vid_width : screen width r_wateralpha : Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent. r_waterripple : Set to make liquids ripple, a good setting is 5 + *u rate : Amount of bytes per second server will send/download to you + rcon_address : server IP address when client not connected - for sending rcon commands + rcon_password : remote control password + registered : Is the game the registered version. 1 yes 0 no scr_centertime : How long in seconds screen hints are displayed scr_conspeed : How quickly console scrolls up or down scr_printspeed : How fast the text is displayed at the end of the single player episodes * sensitivity : mouse sensitivity multiplier - showdrop : Toggle the display of how many packets you are dropping show_fps : display realtime frames per second + show_time : display the current time + showdrop : Toggle the display of how many packets you are dropping showpackets : Show all network packets showpause : Toggles display of pause graphic showram : Show RAM icon if game is running low on memory - show_time : display the current time showturtle : Show a turtle icon if your fps is slower than 10 + *u skin : Players skin * snd_interp : control sample interpolation - * _snd_mixahead : Delay time for sounds snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect * snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head snd_show : Toggles the display of sounds currently being played * snd_volumesep : max stereo volume separation in ms. 1.0 is max - s no_pogo_stick : disable the ability to pogo stick - sys_nostdout : set to disable std out - *u bottomcolor : Players color on bottom - *u msg : Determines the type of messages reported 0 is maximum, 4 is none - *u name : Player name - *u noaim : Auto aim off switch. Set to 1 to turn off. - u password : Server password - *u rate : Amount of bytes per second server will send/download to you - *u skin : Players skin u spectator : Set to 1 before connecting to become a spectator + sys_nostdout : set to disable std out *u team : Team player is on. *u topcolor : Players color on top v_centermove : How far the player must move forward before the view re-centers v_centerspeed : How quickly you return to a center view after a lookup or lookdown v_idlescale : Toggles whether the view remains idle - * viewsize : Set the screen size 30 minimum, 120 maximum v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled @@ -174,5 +170,9 @@ r vid_width : screen width v_kickpitch : How much you look up when hit v_kickroll : How much you lean when hit v_kicktime : How long the kick from an attack lasts +r vid_fullscreen : Toggles fullscreen game mode +r vid_height : screen height +r vid_use8bit : Use 8-bit shared palettes. +r vid_width : screen width + * viewsize : Set the screen size 30 minimum, 120 maximum * volume : Set the volume for sound playback - * _windowed_mouse : With this set to 1, quake will grab the mouse from X diff --git a/doc/qf-client-svga-cvar.txt b/doc/qf-client-svga-cvar.txt index 129b2aeff..9d4604927 100644 --- a/doc/qf-client-svga-cvar.txt +++ b/doc/qf-client-svga-cvar.txt @@ -1,13 +1,16 @@ + * _snd_mixahead : Delay time for sounds ambient_fade : How quickly ambient sounds fade in or out ambient_level : Ambient sounds' volume baseskin : default base skin name * bgmvolume : Volume of CD music + *u bottomcolor : Players color on bottom brighten : User-created cvar * brightness : Brightness level cl_anglespeedkey : turn `run' speed multiplier +r cl_autoexec : exec autoexec.cfg on gamedir change * cl_backspeed : backward speed - cl_bobcycle : How quickly your weapon moves up and down when walking cl_bob : How much your weapon moves up and down when walking + cl_bobcycle : How quickly your weapon moves up and down when walking cl_bobup : How long your weapon stays up before cycling when walking cl_camera_maxpitch : highest camera pitch in spectator mode cl_camera_maxyaw : highest camera yaw in spectator mode @@ -31,12 +34,12 @@ cl_nopred : Set to turn off client prediction cl_parsesay : Use .loc files to find your present location when you put %l in messages cl_pitchspeed : look up/down speed - cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done + cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done cl_rollangle : How much your screen tilts when strafing cl_rollspeed : How quickly you straighten out after strafing - * cl_sbar_separator : turns on status bar separator * cl_sbar : status bar mode + * cl_sbar_separator : turns on status bar separator cl_shownet : show network packets. 0=off, 1=basic, 2=verbose cl_sidespeed : strafe speed cl_solid_players : Are players solid? If off, you can walk through them with difficulty @@ -45,29 +48,34 @@ cl_verstring : Client version string cl_warncmd : inform when execing a command cl_yawspeed : turning speed - * confirm_quit : confirm quit command con_notifytime : How long in seconds messages are displayed on screen + * confirm_quit : confirm quit command * contrast : Contrast level - * crosshaircolor : Crosshair 2's color * crosshair : Crosshair type. 0 off, 1 old, 2 new with color - developer : show info interesting to developers + * crosshaircolor : Crosshair 2's color d_mipcap : Detail level. 0 is highest, 3 is lowest. d_mipscale : Detail level of objects. 0 is highest, 3 is lowest. d_subdiv16 : Set to enable extreme perspective correction + developer : show info interesting to developers fov : field of view. 90 is normal, smaller numbers zoom * freelook : force +mlook +r fs_basegame : game to use by default +r fs_globalcfg : global configuration file +r fs_sharepath : location of shared (read only) game directories +r fs_userpath : location of your game directories gl_flashblend : Toggles the type of lighting for objects * gl_sky_divide : subdivide sky polys * gl_subdivide_size : Sets the division value for the sky brushes. host_speeds : display host processing times +r joy_device : Joystick device + * joy_enable : Joystick enable flag + * joy_sensitivity : Joystick sensitivity * joyaxis1 : Set joystick axes * joyaxis2 : Set joystick axes * joyaxis3 : Set joystick axes * joyaxis4 : Set joystick axes * joyaxis5 : Set joystick axes * joyaxis6 : Set joystick axes - * joy_enable : Joystick enable flag - * joy_sensitivity : Joystick sensitivity loadas8bit : Toggles if sounds are loaded as 8-bit samples localid : FIXME: nobody knows what this does. * lookspring : Snap view to center when moving and no mlook/klook @@ -77,31 +85,27 @@ * m_pitch : mouse pitch (up/down) multipier m_side : mouse strafe speed m_yaw : mouse yaw (left/right) multiplier + *u msg : Determines the type of messages reported 0 is maximum, 4 is none + *u name : Player name + s no_pogo_stick : disable the ability to pogo stick + *u noaim : Auto aim off switch. Set to 1 to turn off. noskins : set to 1 to not download new skins nosound : Set to turn sound off + u password : Server password precache : Toggle the use of a precache pushlatency : How much prediction should the client make qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random. r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable. r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable r_ambient : Determines the ambient lighting for a level -r cl_autoexec : exec autoexec.cfg on gamedir change r_clearcolor : This sets the color for areas outside of the current map - rcon_address : server IP address when client not connected - for sending rcon commands - rcon_password : remote control password r_drawentities : Toggles the drawing of entities. r_drawflat : Toggles the drawing of textures r_draworder : Toggles drawing order * r_drawviewmodel : Toggles the drawing of your weapon r_dspeeds : Toggles the display of drawing speed information - registered : Is the game the registered version. 1 yes 0 no * r_firecolor : color of rocket and lava ball fires -r fs_basegame : game to use by default -r fs_globalcfg : global configuration file -r fs_sharepath : location of shared (read only) game directories -r fs_userpath : location of your game directories r_graphheight : Set the number of lines displayed in the various graphs -r joy_device : Joystick device r_maxedges : Sets the maximum number of surfaces r_maxsurfs : Sets the maximum number of surfaces r_netgraph : Toggle the display of a graph showing network performance @@ -114,42 +118,34 @@ r joy_device : Joystick device r_timegraph : Toggle the display of a performance graph r_waterwarp : Toggles whether surfaces are warped in a liquid. r_zgraph : Toggle the graph that reports the changes of z-axis position + *u rate : Amount of bytes per second server will send/download to you + rcon_address : server IP address when client not connected - for sending rcon commands + rcon_password : remote control password + registered : Is the game the registered version. 1 yes 0 no scr_centertime : How long in seconds the screen hints are displayed on the screen scr_conspeed : How quickly in the console screen scrolls up and down scr_printspeed : How fast the text is displayed at the end of the single player episodes * sensitivity : mouse sensitivity multiplier - showdrop : Toggle the display of how many packets you are dropping show_fps : display realtime frames per second + show_time : display the current time + showdrop : Toggle the display of how many packets you are dropping showpackets : Show all network packets showpause : Show paused graphic when paused showram : Show ram icon when low on ram in game - show_time : display the current time showturtle : Show turtle icon when fps is lower than 10 + *u skin : Players skin * snd_interp : control sample interpolation - * _snd_mixahead : Delay time for sounds snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect * snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head snd_show : Toggles the display of sounds currently being played * snd_volumesep : max stereo volume separation in ms. 1.0 is max - s no_pogo_stick : disable the ability to pogo stick - sys_nostdout : set to disable std out - *u bottomcolor : Players color on bottom - *u msg : Determines the type of messages reported 0 is maximum, 4 is none - *u name : Player name - *u noaim : Auto aim off switch. Set to 1 to turn off. - u password : Server password - *u rate : Amount of bytes per second server will send/download to you - *u skin : Players skin u spectator : Set to 1 before connecting to become a spectator + sys_nostdout : set to disable std out *u team : Team player is on. *u topcolor : Players color on top v_centermove : How far the player must move forward before the view re-centers v_centerspeed : How quickly you return to a center view after a lookup or lookdown v_idlescale : Toggles whether the view remains idle - vid_mode : Sets the video mode - vid_redrawfull : Redraw entire screen each frame instead of just dirty areas - * vid_waitforrefresh : Wait for vertical retrace before drawing next frame - * viewsize : Set the screen size 30 minimum, 120 maximum v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled @@ -159,4 +155,8 @@ r joy_device : Joystick device v_kickpitch : How much you look up when hit v_kickroll : How much you lean when hit v_kicktime : How long the kick from an attack lasts + vid_mode : Sets the video mode + vid_redrawfull : Redraw entire screen each frame instead of just dirty areas + * vid_waitforrefresh : Wait for vertical retrace before drawing next frame + * viewsize : Set the screen size 30 minimum, 120 maximum * volume : Set the volume for sound playback