[renderer] Update particle scale

It seems I forgot this and didn't notice until now. The glsl renderer's
particles (style 1) look a lot better now.
This commit is contained in:
Bill Currie 2023-10-03 18:37:59 +09:00
parent 4554ea47b0
commit a905dcd4f9

View file

@ -135,6 +135,7 @@ R_RunParticles (float dT)
p->pos += dT * p->vel;
p->vel += dT * (p->vel * parm->drag + gravity * parm->drag[3]);
p->ramp += dT * parm->ramp;
p->scale += dT * parm->scale_rate;
p->live -= dT;
if (ramp) {
p->icolor = ramp[(int)p->ramp];