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this /should/ fix the dancing corpses
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@ -546,6 +546,7 @@ CL_RelinkEntities (void)
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// last message so move to the final spot
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VectorCopy (ent->msg_origins[0], ent->origin);
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VectorCopy (ent->msg_angles[0], ent->angles);
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ent->pose1 = ent->pose2 = -1;
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} else { // if the delta is large, assume a
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// teleport and don't lerp
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f = frac;
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