[qfcc] Implement input_attachment_index

Slowly getting there with getting Vulkan to accept my shaders.
This commit is contained in:
Bill Currie 2025-02-16 11:01:54 +09:00
parent 651a1611b1
commit a8446cb87e

View file

@ -248,6 +248,8 @@ static void
glsl_layout_input_attachment_index (const glsl_qual_t *qual, specifier_t spec,
const expr_t *qual_name, const expr_t *val)
{
const char *name = "InputAttachmentIndex";
set_attribute (&spec.sym->attributes, name, val);
}
static void