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[qfcc] Implement input_attachment_index
Slowly getting there with getting Vulkan to accept my shaders.
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@ -248,6 +248,8 @@ static void
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glsl_layout_input_attachment_index (const glsl_qual_t *qual, specifier_t spec,
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const expr_t *qual_name, const expr_t *val)
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{
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const char *name = "InputAttachmentIndex";
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set_attribute (&spec.sym->attributes, name, val);
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}
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static void
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