[gamecode] Fix a clang compile issue

Silly clang not being actually compatible :P
This commit is contained in:
Bill Currie 2022-09-09 14:57:30 +09:00
parent ee5e38b46c
commit a76f6c812c

View file

@ -1056,6 +1056,7 @@ fmt_state_conversion (fmt_state_t *state)
switch ((conv = *state->c++)) {
case '@':
// object
(void)0;// silly clang
pr_ptr_t at_param = P_UINT (pr, state->fmt_count);
if (state->at_handler) {
const char *at_str = state->at_handler (pr, at_param,