From a6d6523cd152cb73a3759be4e9e4c18a620ef127 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Fri, 18 Jan 2013 16:35:00 +0900 Subject: [PATCH] Update for 0.7.1 --- NEWS | 107 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) diff --git a/NEWS b/NEWS index be8cab51d..b220e906b 100644 --- a/NEWS +++ b/NEWS @@ -1,5 +1,112 @@ NEWS for the QuakeForge project ------------------------------- +Changes from 0.7.0 + o General build fixes. + - gcc 4.7 + - mingw cross build improvements (including moving to use MXE) + - android cross build improvements (still no actual support yet, + though) + - new cross scripts: mipsel-linux ps3-elf + - all cross build scripts now use the same setup of creating a + native directory (for qfcc and pak) and a target directory (using + the host tuple) + - DWARF debuggin available with recent enough gcc (pretty much any + system these days). Macros in gdb :) + - -funsafe-math-optimizations disabled for gcc. While -ffast-math + is considered to be "don't use that!" by general consensus on the + internet, more testing is needed for its effects on code speed, + but the unsafe-math-optimizations part of -ffast-math is nothing + but a source of headaches. + - Bison 2.6+ is now required. + o Various sbar/hud fixes for the software renderer. + o All keys in specific IMTs can be unbound via in_clear ... + o Single player nq pauses when the window loses focus. + o Dynamic IMTs. The user now has full control over IMT names and + fallback paths. + o Higher precision for Sys_DoubleTime in windows (thanks to MH) + o Support for octal escapes in plists fixed. + o 255 char limit for strings in saved game data fixed. + o Centerprints now print over top of cshifts in gl and glsl. + o think functions cannot produce infinite loops anymore. + o Adjusting nearclip or farclip in gl or glsl now take effect + immediately. + o new crosshair (5). Just a circled dot, and still low res because it + is available in all renderers. + o glsl scrolling sky (id standard) texture requirements loosened: any + NxN or 2NxN texture is accepted (was 256x128). + o glsl and gl sky orientation corrected (was rotated on Z) + o glsl pointfile loading works + o BSP2 support (note: NOT 2PSB) + o Incorrect acceleration of fire particles fixed. + o Blender map addon: targets blender 2.65a+ + Still only a work in progress, but maps/wads/qc quaked comments can + be loaded and browsed. As it is still WIP, no separate package will + be built at this stage. + o QC VM: + - very basic valgrind-like pointer access checking + (pr_boundscheck 2) + - vector * float and quaternion * float (either order) now work + correctly when source and destination operands overlap + (eg, v *= v.x;) + o Ruamoko: + - IMT_MAX definition corrected. + o qfcc: + - messages to nil ([nil message]) supported (weird, but legal). + - Creation of static class instances now correctly rejected. + - id and classname supported, along with the + attendant type checks. + - vector / float and quaternion / float emulated (* 1/float) + - much more robust in the face of compilation errors. + - local static variables fixed (were emitted to the wrong place) + - nosave from fteqcc added. + - Only Objective-C style keywords that normally have a leading @ + require the @ in advanced or extended modes (better C + compatibility). + - break no longer supported as an identifier in advanced or + extended modes. + - binary constants using the 0b prefix (eg, 0b101010) + - all extended keywords that can be supported by v6 progs are now + always available when prefixed with an at sign (eg, "@typedef"), + even in traditional mode. + break case continue default enum + extern for nil nosave static + struct switch typedef union + - automated test suite: very basic, but it's a start + - qfprogs can now dump type encodings if present. + - qfprogs now uses quotes and escapes when dumping strings. + - type encodings now generated correctly, are can be accessed by + the progs code. + - pointer arithmetic now supported. + - simple pointer dereferences fixed (no code was generated!) + - grammar now supports ++*foo. + - local CSE optimizations when optimizing (-O). + - very aggressive dead code elimination when optimizing (some is + done even when not optimizing) + - temporary variable optimizations (was lost in the rewrite two + years ago) + - uninitialized variable detection supported again, but only when + optimizing. + o qfbsp: + - The source line of the entity is now reported in messages. + - Leak file improvements (more points for smart leak files, trails + centered for standard leak files). + - Map compilation correctness improvements. + o Blender MDL addon (not in 0.7.0a bugfix release) + - Support for meshes with multiple UV maps. + o Blender MDL addon (in 0.7.0a bugfix release): + - An exception when exporting a model with no image textures has + been fixed + - Vertex normals are now exported + - Multiple vertices sharing the one UV coordinate now work as + expected + - Quads and n-gons automatically get converted to triangles. + - The model's location, rotation and scale are now + non-destructively applied to the mesh (optional, default) before + exporting. + - If no frame information is available via the export script, + Blender's frames 1 to the current frame (inclusive) will be + exported as individual frames. + Changes from 0.6.99 Beta 2 o GL shadows fixes. - gl_alias_render_tri 1 no longer crashes