Update for 0.7.1

This commit is contained in:
Bill Currie 2013-01-18 16:35:00 +09:00
parent 0186ca993d
commit a6d6523cd1

107
NEWS
View file

@ -1,5 +1,112 @@
NEWS for the QuakeForge project
-------------------------------
Changes from 0.7.0
o General build fixes.
- gcc 4.7
- mingw cross build improvements (including moving to use MXE)
- android cross build improvements (still no actual support yet,
though)
- new cross scripts: mipsel-linux ps3-elf
- all cross build scripts now use the same setup of creating a
native directory (for qfcc and pak) and a target directory (using
the host tuple)
- DWARF debuggin available with recent enough gcc (pretty much any
system these days). Macros in gdb :)
- -funsafe-math-optimizations disabled for gcc. While -ffast-math
is considered to be "don't use that!" by general consensus on the
internet, more testing is needed for its effects on code speed,
but the unsafe-math-optimizations part of -ffast-math is nothing
but a source of headaches.
- Bison 2.6+ is now required.
o Various sbar/hud fixes for the software renderer.
o All keys in specific IMTs can be unbound via in_clear <imt>...
o Single player nq pauses when the window loses focus.
o Dynamic IMTs. The user now has full control over IMT names and
fallback paths.
o Higher precision for Sys_DoubleTime in windows (thanks to MH)
o Support for octal escapes in plists fixed.
o 255 char limit for strings in saved game data fixed.
o Centerprints now print over top of cshifts in gl and glsl.
o think functions cannot produce infinite loops anymore.
o Adjusting nearclip or farclip in gl or glsl now take effect
immediately.
o new crosshair (5). Just a circled dot, and still low res because it
is available in all renderers.
o glsl scrolling sky (id standard) texture requirements loosened: any
NxN or 2NxN texture is accepted (was 256x128).
o glsl and gl sky orientation corrected (was rotated on Z)
o glsl pointfile loading works
o BSP2 support (note: NOT 2PSB)
o Incorrect acceleration of fire particles fixed.
o Blender map addon: targets blender 2.65a+
Still only a work in progress, but maps/wads/qc quaked comments can
be loaded and browsed. As it is still WIP, no separate package will
be built at this stage.
o QC VM:
- very basic valgrind-like pointer access checking
(pr_boundscheck 2)
- vector * float and quaternion * float (either order) now work
correctly when source and destination operands overlap
(eg, v *= v.x;)
o Ruamoko:
- IMT_MAX definition corrected.
o qfcc:
- messages to nil ([nil message]) supported (weird, but legal).
- Creation of static class instances now correctly rejected.
- id <protocol> and classname <protocol> supported, along with the
attendant type checks.
- vector / float and quaternion / float emulated (* 1/float)
- much more robust in the face of compilation errors.
- local static variables fixed (were emitted to the wrong place)
- nosave from fteqcc added.
- Only Objective-C style keywords that normally have a leading @
require the @ in advanced or extended modes (better C
compatibility).
- break no longer supported as an identifier in advanced or
extended modes.
- binary constants using the 0b prefix (eg, 0b101010)
- all extended keywords that can be supported by v6 progs are now
always available when prefixed with an at sign (eg, "@typedef"),
even in traditional mode.
break case continue default enum
extern for nil nosave static
struct switch typedef union
- automated test suite: very basic, but it's a start
- qfprogs can now dump type encodings if present.
- qfprogs now uses quotes and escapes when dumping strings.
- type encodings now generated correctly, are can be accessed by
the progs code.
- pointer arithmetic now supported.
- simple pointer dereferences fixed (no code was generated!)
- grammar now supports ++*foo.
- local CSE optimizations when optimizing (-O).
- very aggressive dead code elimination when optimizing (some is
done even when not optimizing)
- temporary variable optimizations (was lost in the rewrite two
years ago)
- uninitialized variable detection supported again, but only when
optimizing.
o qfbsp:
- The source line of the entity is now reported in messages.
- Leak file improvements (more points for smart leak files, trails
centered for standard leak files).
- Map compilation correctness improvements.
o Blender MDL addon (not in 0.7.0a bugfix release)
- Support for meshes with multiple UV maps.
o Blender MDL addon (in 0.7.0a bugfix release):
- An exception when exporting a model with no image textures has
been fixed
- Vertex normals are now exported
- Multiple vertices sharing the one UV coordinate now work as
expected
- Quads and n-gons automatically get converted to triangles.
- The model's location, rotation and scale are now
non-destructively applied to the mesh (optional, default) before
exporting.
- If no frame information is available via the export script,
Blender's frames 1 to the current frame (inclusive) will be
exported as individual frames.
Changes from 0.6.99 Beta 2
o GL shadows fixes.
- gl_alias_render_tri 1 no longer crashes