Update NEWS for 0.7.0.

This commit is contained in:
Bill Currie 2012-08-04 10:50:39 +09:00
parent 848db2e306
commit a63ce57c5c

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NEWS
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NEWS for the QuakeForge project
-------------------------------
Changes from 0.6.99 Beta 2
o GL shadows fixes.
- gl_alias_render_tri 1 no longer crashes
- Shading vector setup "correctly". It's still in a fixed direction,
but tumbling models (eg, grenades) no longer produce wild shadows.
o Blender import/export addon packaged properly.
o GLSL fog calculation fixes: no more ugly squares for smoke particles
in foggy maps.
o con_speed 0 now raises/lowers the console instantly.
o The player will no longer touch triggers when running around in
noclip mode.
o Better handling of progs built by compilers that strip function names
from builtins: saved game data now works.
o Renderers now support up to 128 dlights.
o Broken intermission scenes fixed.
o Console no longer shows when chaning levels in nq.
o Automatic backups of quick-save (F6: quick.sav) data. F9 still loads
quick.sav, but up to 5 copies (quick1.sav .. quick5.sav) are kept.
The backups are loadable via a sub-menu in the load (F3) menu.
o NQ will now bail gracefully (back to the game console) if the saved
game data has too many entities for the current settings.
Changes from 0.6.99 Beta 1
o The inverted lighting in sw32 render has been fixed.
o The mdl import/export addon is now included in the distribution