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Update NEWS for 0.7.0.
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NEWS
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NEWS
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NEWS for the QuakeForge project
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-------------------------------
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Changes from 0.6.99 Beta 2
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o GL shadows fixes.
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- gl_alias_render_tri 1 no longer crashes
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- Shading vector setup "correctly". It's still in a fixed direction,
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but tumbling models (eg, grenades) no longer produce wild shadows.
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o Blender import/export addon packaged properly.
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o GLSL fog calculation fixes: no more ugly squares for smoke particles
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in foggy maps.
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o con_speed 0 now raises/lowers the console instantly.
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o The player will no longer touch triggers when running around in
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noclip mode.
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o Better handling of progs built by compilers that strip function names
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from builtins: saved game data now works.
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o Renderers now support up to 128 dlights.
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o Broken intermission scenes fixed.
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o Console no longer shows when chaning levels in nq.
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o Automatic backups of quick-save (F6: quick.sav) data. F9 still loads
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quick.sav, but up to 5 copies (quick1.sav .. quick5.sav) are kept.
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The backups are loadable via a sub-menu in the load (F3) menu.
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o NQ will now bail gracefully (back to the game console) if the saved
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game data has too many entities for the current settings.
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Changes from 0.6.99 Beta 1
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o The inverted lighting in sw32 render has been fixed.
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o The mdl import/export addon is now included in the distribution
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