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Remove the now unnecessary GLSL_CompileShaderS().
Now that the transition to using shader effects is comlete, there's no need for the wrapper.
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2 changed files with 0 additions and 10 deletions
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@ -48,7 +48,6 @@ extern int glsl_colormap;
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void GLSL_Init_Common (void);
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void GLSL_Init_Common (void);
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int GLSL_CompileShader (const char *name, const shader_t *shader, int type);
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int GLSL_CompileShader (const char *name, const shader_t *shader, int type);
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int GLSL_CompileShaderS (const char *name, const char *src, int type);
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int GLSL_LinkProgram (const char *name, int vert, int frag);
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int GLSL_LinkProgram (const char *name, int vert, int frag);
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int GLSL_ResolveShaderParam (int program, shaderparam_t *param);
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int GLSL_ResolveShaderParam (int program, shaderparam_t *param);
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void GLSL_DumpAttribArrays (void);
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void GLSL_DumpAttribArrays (void);
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@ -217,15 +217,6 @@ GLSL_CompileShader (const char *name, const shader_t *shader, int type)
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return sid;
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return sid;
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}
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}
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int
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GLSL_CompileShaderS (const char *name, const char *src, int type)
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{
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const char *shader_src = src;
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const char *shader_name = "wrapped";
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shader_t shader = {1, &shader_src, &shader_name};
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return GLSL_CompileShader (name, &shader, type);
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}
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static const char *
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static const char *
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type_name (GLenum type)
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type_name (GLenum type)
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{
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{
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