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https://git.code.sf.net/p/quake/quakeforge
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merge in fixes from the 0.5.3 branch that I forgot to do for 0.5.4 (damn
emergency release:P). Fixes the missing menu.dat from the debs
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2 changed files with 64 additions and 1 deletions
62
NEWS
62
NEWS
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@ -30,6 +30,7 @@ Changes from 0.5.2
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o General enhancements.
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* MVD playback in the qw clients.
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* MVD recording in the qw server.
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MVD support thanks to qwex 0.165b and highlander
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* sv_maxrate changes now take effect immediately rather than when
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clients (re)connect or change their rate
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* segfault when using "snd_output null" fixed
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@ -38,6 +39,53 @@ Changes from 0.5.2
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* nq-server will now auto-load the start map if none is specified
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* streaming for large sound files
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* support for two channel sound files
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* partial string buffer audit
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* native Windows (win) sound driver finally works and is now default
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* DirectX sound support added (dx)
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* highchars stripped infokeys terminated properly so they don't contain
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garbage
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* WGL (nq-wgl.exe and qw-client-wgl.exe) resolution selection brought
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in line with all other targets giving the vid_width and vid_height
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cvars. Automatic aspect ratio support dropped.
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* X11 (nq-x11 and qw-client-x11) no longer hangs on 32bpp displays
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* new `view' system giving easier to control hud elements, centered
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menus and locatable scoreboard (hud_scoreboard_gravity)
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* OSS sound driver fixes: some kernel drivers need write only access,
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others need read/write
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* able to load/unload semi-arbitrary plug-ins using console commands
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* streaming for large sound files (eg., full length oggs)
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* stereo sample support
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* map command in the rcon admin list
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* configurable "quake" directory layout
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* server now actually runs properly when there's no network or
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console input (eg, bots continue to battle unattended)
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* skydome (gl_sky_clip 0) renders correctly
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* external entity file support (maps/foo.bsp will use maps/foo.ent if
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available)
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* map specific config files
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* map specific external textures in "textures/mapname/"
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* support for more tga formats
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* vid_conwidth cvar
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* cleaner mouse enter/leave handling for x11 and glx windows
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* hexenworld master server
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* software and gl (some cards) fish-eye support
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* "crosshair 3" for gl clients
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* remote screen shots work
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* curses console no longer default
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* more key-names supported
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* Matthew Wong's bsp2bmp `imported' as bsp2img. pcx output only
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currently.
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* console operator chat messages get echoed
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* BSD fseek bug fixed
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* no_pogo_stick 3 mode forcing friction independent of jump being
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active
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* rcon password /never/ gets written as it may be legitimate for
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another server (ie, confused person :)
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o GIB enhancements
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* events system (map change, client enter/leave etc)
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* several bug fixes
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* documentation
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o qfcc enhancements.
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* @argc and @argv deprecated in favor of @args.count and @args.list
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@ -45,9 +93,23 @@ Changes from 0.5.2
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* structure copy
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* -L lib search paths and -l now behaves in a more expected manner
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* default search paths for includes and libs
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* updated man page and command line help
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* [super ...] messages work
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* categories work
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* nested and struct block initializers work
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* can access vector elements as vec.x as well as vec_x
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* void (void) func; is now valid (no params)
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* initialized globals can be used any place a true constant is expected
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o qfbsp/qflight/qfvis enhancements
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* various crash bug fixes
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* hint, skip and detail brush support
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* emit clipnodes in the correct order
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* groks quest's "map2" format in addition to the original format
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o Progs engine enhancements.
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* arbitrary size data copying
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* optionally handle division by 0 gracefully
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Changes from 0.3.0
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3
debian/rules
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3
debian/rules
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@ -101,7 +101,8 @@ install: build
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usr/lib/quakeforge/plugins/cd_linux.so* \
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usr/lib/quakeforge/plugins/console_client.so* \
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usr/lib/quakeforge/plugins/snd_output_disk.so* \
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usr/lib/quakeforge/plugins/snd_render_default.so*
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usr/lib/quakeforge/plugins/snd_render_default.so* \
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usr/share/games/quakeforge/QF/menu.dat*
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dh_installdocs -p$(common) NEWS TODO
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dh_installchangelogs -p$(common) ChangeLog
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