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Re-enable the location marker code.
Drawing is controlled via the cl_draw_locs command. Entities are still drawn, but that might not be such a bad thing after all.
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3 changed files with 7 additions and 4 deletions
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@ -312,6 +312,7 @@ extern struct cvar_s *cl_pitchspeed;
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extern struct cvar_s *cl_anglespeedkey;
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extern struct cvar_s *cl_draw_locs;
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extern struct cvar_s *cl_shownet;
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extern struct cvar_s *hud_sbar;
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extern struct cvar_s *hud_sbar_separator;
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@ -592,14 +592,14 @@ CL_EmitEntities (void)
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CL_LinkPlayers ();
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CL_LinkPacketEntities ();
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CL_UpdateTEnts ();
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#if 0 //FIXME
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if (!r_drawentities->int_val) {
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if (cl_draw_locs->int_val) {
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//FIXME custom ent rendering code would be nice
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dlight_t *dl;
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location_t *nearloc;
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vec3_t trueloc;
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int i;
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nearloc = locs_find (r_origin);
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nearloc = locs_find (cl.simorg);
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if (nearloc) {
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dl = r_funcs->R_AllocDlight (4096);
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if (dl) {
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@ -623,7 +623,6 @@ CL_EmitEntities (void)
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104 + (rand () & 7), 1.0, 0.0);
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}
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}
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#endif
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}
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void
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@ -138,6 +138,7 @@ cvar_t *cl_paranoid;
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cvar_t *cl_timeout;
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cvar_t *cl_draw_locs;
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cvar_t *cl_shownet;
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cvar_t *cl_autoexec;
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cvar_t *cl_quakerc;
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@ -1366,6 +1367,8 @@ CL_Init_Cvars (void)
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"turning speed");
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cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL,
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"write config files?");
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cl_draw_locs = Cvar_Get ("cl_draw_locs", "0", CVAR_NONE, NULL,
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"Draw location markers.");
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
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"show network packets. 0=off, 1=basic, 2=verbose");
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cl_maxfps = Cvar_Get ("cl_maxfps", "0", CVAR_ARCHIVE, NULL,
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