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Fix the 32-bit x86 build of the software renderer.
I really need to remove the sledge-hammer approach, but this at least gets QF working out-of-the-box on 32-bit x86 systems.
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8791b35e55
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5 changed files with 20 additions and 4 deletions
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@ -33,6 +33,10 @@
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#include "quakeasm.h"
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#include "asm_draw.h"
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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#ifdef USE_INTEL_ASM
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.data
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@ -33,6 +33,10 @@
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#include "d_local.h"
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#include "r_internal.h"
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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static finalvert_t fv[2][8];
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static auxvert_t av[8];
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@ -35,6 +35,10 @@
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#include "asm_draw.h"
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#include "d_ifacea.h"
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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#ifdef USE_INTEL_ASM
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#ifdef _WIN32
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@ -33,6 +33,10 @@
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#include "r_internal.h"
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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drawsurf_t r_drawsurf;
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int sourcesstep, sourcetstep;
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@ -258,10 +262,6 @@ R_DrawSurface (void)
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}
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}
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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#ifndef USE_INTEL_ASM
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void
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@ -34,6 +34,10 @@
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#include "asm_draw.h"
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#include "d_ifacea.h"
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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#ifdef USE_INTEL_ASM
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.data
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