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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
tighten up hl texture alignment parsing and don't print
"adding 0 texture frames".
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parent
0a8867fde9
commit
a30fbfc917
2 changed files with 8 additions and 4 deletions
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@ -385,10 +385,12 @@ ParseBrush (void)
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vecs[0][2] = atof (token);
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vecs[0][2] = atof (token);
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GetToken (false);
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GetToken (false);
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vecs[0][3] = atof (token);
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vecs[0][3] = atof (token);
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// ]
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GetToken (false);
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GetToken (false);
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// [
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if (strcmp (token, "]"))
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map_error ("missing ]");
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GetToken (false);
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GetToken (false);
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if (strcmp (token, "["))
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map_error ("missing [");
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// T vector
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// T vector
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GetToken (false);
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GetToken (false);
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vecs[1][0] = atof (token);
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vecs[1][0] = atof (token);
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@ -398,8 +400,9 @@ ParseBrush (void)
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vecs[1][2] = atof (token);
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vecs[1][2] = atof (token);
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GetToken (false);
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GetToken (false);
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vecs[1][3] = atof (token);
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vecs[1][3] = atof (token);
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// ]
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GetToken (false);
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GetToken (false);
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if (strcmp (token, "]"))
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map_error ("missing ]");
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} else {
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} else {
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vecs[0][3] = atof (token);
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vecs[0][3] = atof (token);
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GetToken (false);
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GetToken (false);
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@ -411,7 +411,8 @@ AddAnimatingTextures (void)
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}
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}
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}
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}
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printf ("added %i texture frames\n", nummiptex - base);
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if (nummiptex - base)
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printf ("added %i texture frames\n", nummiptex - base);
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}
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}
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static void
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static void
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