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https://git.code.sf.net/p/quake/quakeforge
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[audio] Clean up a few minor style issues
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parent
580464d6be
commit
a1a89bdb7e
5 changed files with 15 additions and 21 deletions
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@ -36,7 +36,7 @@ typedef struct snd_render_funcs_s {
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void (*ambient_off) (void);
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void (*ambient_on) (void);
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void (*static_sound) (struct sfx_s *sfx, const vec3_t origin, float vol, float attenuation);
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void (*start_sound) (int entnum, int entchannel, struct sfx_s *sfx, const vec3_t origin, float fvol, float attenuation);
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void (*start_sound) (int entnum, int entchannel, struct sfx_s *sfx, const vec3_t origin, float vol, float attenuation);
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void (*local_sound) (const char *s);
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void (*stop_sound) (int entnum, int entchannel);
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@ -103,11 +103,11 @@ void S_Shutdown (void);
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- 4 body
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\param sfx sound to play
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\param origin 3d coords of where the sound originates
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\param fvol absolute volume of the sound
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\param vol absolute volume of the sound
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\param attenuation rate of volume dropoff vs distance
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*/
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void S_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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float fvol, float attenuation);
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float vol, float attenuation);
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/** Create a sound generated by the world.
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\param sfx sound to play
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@ -61,7 +61,8 @@ static cvar_t *wildmidi_volume;
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static cvar_t *wildmidi_config;
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static int
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midi_init (snd_t *snd) {
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midi_init (snd_t *snd)
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{
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wildmidi_volume = Cvar_Get ("wildmidi_volume", "100", CVAR_ARCHIVE, NULL,
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"Set the Master Volume");
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wildmidi_config = Cvar_Get ("wildmidi_config", "/etc/timidity.cfg",
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@ -75,7 +76,8 @@ midi_init (snd_t *snd) {
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}
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static wavinfo_t
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midi_get_info (snd_t *snd, void *handle) {
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midi_get_info (snd_t *snd, void *handle)
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{
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wavinfo_t info;
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struct _WM_Info *wm_info;
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@ -395,12 +395,12 @@ s_static_sound (sfx_t *sfx, const vec3_t origin, float vol,
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static void
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s_start_sound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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float fvol, float attenuation)
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float vol, float attenuation)
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{
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if (!sound_started)
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return;
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if (!snd_shutdown)
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SND_StartSound (&snd, entnum, entchannel, sfx, origin, fvol,
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SND_StartSound (&snd, entnum, entchannel, sfx, origin, vol,
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attenuation);
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}
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@ -482,21 +482,13 @@ static snd_render_funcs_t plugin_info_render_funcs = {
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};
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static plugin_funcs_t plugin_info_funcs = {
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&plugin_info_general_funcs,
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0,
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0,
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0,
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0,
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&plugin_info_render_funcs,
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.general = &plugin_info_general_funcs,
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.snd_render = &plugin_info_render_funcs,
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};
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static plugin_data_t plugin_info_data = {
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&plugin_info_general_data,
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0,
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0,
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0,
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0,
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&snd_render_data,
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.general = &plugin_info_general_data,
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.snd_render = &snd_render_data,
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};
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static plugin_t plugin_info = {
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@ -144,10 +144,10 @@ S_StaticSound (sfx_t *sfx, const vec3_t origin, float vol, float attenuation)
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VISIBLE void
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S_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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float fvol, float attenuation)
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float vol, float attenuation)
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{
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if (snd_render_funcs)
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snd_render_funcs->start_sound (entnum, entchannel, sfx, origin, fvol,
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snd_render_funcs->start_sound (entnum, entchannel, sfx, origin, vol,
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attenuation);
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}
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