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https://git.code.sf.net/p/quake/quakeforge
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Check for fog functions before calling them.
Not all renderers support fog.
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parent
6ea4e6617a
commit
a0e143e601
2 changed files with 6 additions and 3 deletions
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@ -325,7 +325,8 @@ CL_NewMap (const char *mapname)
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if (cl.edicts) {
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cl.worldspawn = PL_ObjectAtIndex (cl.edicts, 0);
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CL_LoadSky ();
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r_funcs->Fog_ParseWorldspawn (cl.worldspawn);
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if (r_funcs->Fog_ParseWorldspawn)
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r_funcs->Fog_ParseWorldspawn (cl.worldspawn);
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}
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}
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@ -1141,7 +1142,8 @@ CL_ParseServerMessage (void)
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blue = MSG_ReadByte (net_message) / 255.0;
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time = (short) MSG_ReadShort (net_message) / 100.0;
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time = max (0.0, time);
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r_funcs->Fog_Update (density, red, green, blue, time);
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if (r_funcs->Fog_Update)
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r_funcs->Fog_Update (density, red, green, blue, time);
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}
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break;
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case svc_spawnbaseline2:
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@ -312,7 +312,8 @@ CL_NewMap (const char *mapname)
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if (cl.edicts) {
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cl.worldspawn = PL_ObjectAtIndex (cl.edicts, 0);
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CL_LoadSky ();
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r_funcs->Fog_ParseWorldspawn (cl.worldspawn);
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if (r_funcs->Fog_ParseWorldspawn)
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r_funcs->Fog_ParseWorldspawn (cl.worldspawn);
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}
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}
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