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[vulkan] Bind the correct texture for sky boxes
That took way too long to find: just couldn't see it for looking.
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@ -1546,7 +1546,7 @@ Vulkan_LoadSkys (const char *sky, vulkan_ctx_t *ctx)
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}
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if (bctx->skybox_tex) {
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bctx->skybox_descriptor
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= Vulkan_CreateTextureDescriptor (ctx, bctx->default_skybox,
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= Vulkan_CreateTextureDescriptor (ctx, bctx->skybox_tex,
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bctx->sampler);
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Sys_MaskPrintf (SYS_vulkan, "Skybox %s loaded\n", sky);
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}
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