mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 07:11:41 +00:00
Stomped out lots of typos and case inconsistencies. fixme, Fixme, FIXME!
This commit is contained in:
parent
d2438ec0c8
commit
a0565418d9
23 changed files with 47 additions and 47 deletions
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@ -187,14 +187,14 @@ CL_GetDemoMessage (void)
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// rewind back to time
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demotime_cached = 1;
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cached_demotime = demotime;
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return 0; // allready read this frame's message
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return 0; // already read this frame's message
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}
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if (!cls.td_starttime && cls.state == ca_active) {
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cls.td_starttime = Sys_DoubleTime ();
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cls.td_startframe = host_framecount;
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}
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realtime = demotime; // warp
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} else if (!cl.paused && cls.state >= ca_onserver) { // allways grab
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} else if (!cl.paused && cls.state >= ca_onserver) { // always grab
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// until fully
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// connected
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if (realtime + 1.0 < demotime) {
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@ -538,7 +538,7 @@ CL_FinishMove (usercmd_t *cmd)
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int ms;
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//
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// allways dump the first two message, because it may contain leftover inputs
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// always dump the first two message, because it may contain leftover inputs
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// from the last level
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//
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if (++cl.movemessages <= 2)
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@ -69,7 +69,7 @@ int starttime;
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#ifdef _WIN32
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# include "winquake.h"
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// fixme: minimized is not currently supported under
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// FIXME: minimized is not currently supported under
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// SDL
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qboolean Minimized = false;
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void MaskExceptions (void);
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@ -286,7 +286,7 @@ SDL_main (int c, char **v)
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}
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/* fixme: evil stub for directsound crap */
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/* FIXME: evil stub for directsound crap */
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IN_Accumulate (void)
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{
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}
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@ -400,7 +400,7 @@ Cmd_Alias_f (void)
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Con_Printf ("Alias name is too long\n");
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return;
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}
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// if the alias allready exists, reuse it
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// if the alias already exists, reuse it
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a = (cmdalias_t*)Hash_Find (cmd_alias_hash, s);
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if (a) {
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free (a->value);
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@ -428,7 +428,7 @@ Con_DrawInput (void)
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char temp[MAXCMDLINE];
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if (key_dest != key_console && cls.state == ca_active)
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return; // don't draw anything (allways draw
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return; // don't draw anything (always draw
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// if not active)
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text = strcpy (temp, key_lines[edit_line]);
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@ -49,7 +49,7 @@
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#include "view.h"
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#ifdef WIN32
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// fixme: this is evil...
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// FIXME: this is evil...
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# include <windows.h>
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HWND mainwindow;
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#endif
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@ -57,7 +57,7 @@ HWND mainwindow;
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cvar_t *_windowed_mouse;
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int old_windowed_mouse;
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int modestate; // fixme: just to avoid cross-comp.
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int modestate; // FIXME: just to avoid cross-comp.
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// errors - remove later
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@ -27,7 +27,7 @@
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$Id$
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*/
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// fixme: THIS IS NOT FINISHED YET
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// FIXME: THIS IS NOT FINISHED YET
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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@ -521,7 +521,7 @@ JOY_StartupJoystick (void)
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joy_advancedinit = false;
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joy_found = true;
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// fixme: do this right
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// FIXME: do this right
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joy_active = true;
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Con_Printf ("\njoystick detected\n\n");
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}
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@ -461,7 +461,7 @@ M_AdjustSliders (int dir)
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Cvar_SetValue (volume, bound (0, volume->value + (dir * 0.1), 1));
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break;
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case 9: // allways run
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case 9: // always run
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if (cl_forwardspeed->value > 200) {
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Cvar_SetValue (cl_forwardspeed, 200);
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Cvar_SetValue (cl_backspeed, 200);
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@ -1,5 +1,5 @@
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/*
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model_bursh.c
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model_brush.c
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model loading and caching
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@ -212,7 +212,7 @@ Mod_LoadTextures (lump_t *l)
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if (!tx || tx->name[0] != '+')
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continue;
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if (tx->anim_next)
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continue; // allready sequenced
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continue; // already sequenced
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// find the number of frames in the animation
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memset (anims, 0, sizeof (anims));
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@ -553,7 +553,7 @@ Mod_LoadFaces (lump_t *l)
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out->samples = loadmodel->lightdata + (i * mod_lightmap_bytes);
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// set the drawing flags flag
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// fixme: do this right?-)
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// FIXME: do this right?-)
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if (!out->texinfo->texture)
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continue;
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if (!out->texinfo->texture->name)
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@ -81,7 +81,7 @@ If the message buffer is overflowed, either by a single message, or by
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multiple frames worth piling up while the last reliable transmit goes
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unacknowledged, the netchan signals a fatal error.
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Reliable messages are allways placed first in a packet, then the unreliable
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Reliable messages are always placed first in a packet, then the unreliable
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message is included if there is sufficient room.
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To the receiver, there is no distinction between the reliable and unreliable
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@ -28,7 +28,7 @@
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$Id$
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*/
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// fixme: we did support Quake1 protocol too...
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// FIXME: we did support Quake1 protocol too...
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#define QUAKEWORLD
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#ifdef HAVE_CONFIG_H
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@ -397,7 +397,7 @@ Analyze_Server_Packet (byte * data, int len)
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{
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byte *safe;
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int slen;
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// Fixme: quick-hack
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// FIXME: quick-hack
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safe=net_message.data;
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slen=net_message.cursize;
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@ -427,7 +427,7 @@ Parse_Server_Packet ()
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} else {
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seq2 = MSG_ReadLong ();
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// fixme display seqs right when reliable
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// FIXME: display seqs right when reliable
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Net_LogPrintf ("\nSeq: %ld Ack: %ld ", seq1 & 0x7FFFFFFF,
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seq2 & 0x7FFFFFFF);
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@ -488,7 +488,7 @@ Parse_Server_Packet ()
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(float) MSG_ReadByte () / 64.0);
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ii = MSG_ReadByte ();
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// fixme: well, cl. for client :-)
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// FIXME: well, cl. for client :-)
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// Net_LogPrintf ("%d (%s) ", ii, sv.sound_precache[ii]);
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Net_LogPrintf ("%d (%s) ", ii);
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Net_LogPrintf ("Pos: ");
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@ -505,7 +505,7 @@ Parse_Server_Packet ()
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#endif
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break;
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case svc_print:
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// fixme i==PRINT_CHAT
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// FIXME: i==PRINT_CHAT
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Net_LogPrintf (" [%d]", MSG_ReadByte ());
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Net_LogPrintf (" %s", MSG_ReadString ());
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break;
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@ -575,7 +575,7 @@ Parse_Server_Packet ()
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break;
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case svc_damage:
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// fixme parse damage
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// FIXME: parse damage
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Net_LogPrintf ("armor: %d health: %d", MSG_ReadByte (),
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MSG_ReadByte ());
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Net_LogPrintf (" from %f,%f,%f", MSG_ReadCoord (),
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@ -859,7 +859,7 @@ Parse_Server_Packet ()
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void
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Analyze_Client_Packet (byte * data, int len)
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{
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// fixme quick-hack
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// FIXME: quick-hack
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net_message.data = data;
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net_message.cursize = len;
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MSG_BeginReading ();
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@ -879,7 +879,7 @@ Parse_Client_Packet (void)
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Net_LogPrintf ("Special: %s\n", MSG_ReadString ());
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return;
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} else {
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// fixme display seqs right when reliable
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// FIXME: display seqs right when reliable
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seq2 = MSG_ReadLong ();
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Net_LogPrintf ("\nSeq: %ld Ack: %ld ", seq1 & 0x7FFFFFFF,
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@ -561,7 +561,7 @@ V_CalcIntermissionRefdef (void)
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VectorCopy (cl.simangles, r_refdef.viewangles);
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view->model = NULL;
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// allways idle in intermission
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// always idle in intermission
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old = v_idlescale->value;
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Cvar_SetValue (v_idlescale, 1);
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V_AddIdle ();
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@ -90,7 +90,7 @@ draw
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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the refresh is always rendered, unless the console is full screen
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console is:
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@ -433,7 +433,7 @@ SND_Spatialize (channel_t *ch)
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vec3_t source_vec;
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sfx_t *snd;
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// anything coming from the view entity will allways be full volume
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// anything coming from the view entity will always be full volume
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if (ch->entnum == cl.viewentity) {
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ch->leftvol = ch->master_vol;
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ch->rightvol = ch->master_vol;
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@ -691,7 +691,7 @@ void DSOUND_ClearBuffer(int clear)
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{
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DWORD *pData;
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// fixme: this should be called with 2nd pbuf2 = NULL, dwsize =0
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// FIXME: this should be called with 2nd pbuf2 = NULL, dwsize =0
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pData=DSOUND_LockBuffer(true);
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memset (pData, clear, shm->samples * shm->samplebits / 8);
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DSOUND_LockBuffer(false);
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@ -68,7 +68,7 @@ client_t *host_client; // current client
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// DoS protection
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// FLOOD_PING, FLOOD_LOG, FLOOD_CONNECT, FLOOD_STATUS, FLOOD_RCON, FLOOD_BAN
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// fixme: these default values need to be tweaked after more testing
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// FIXME: these default values need to be tweaked after more testing
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double netdosexpire[DOSFLOODCMDS] = { 1, 1, 2, 0.9, 1, 5 };
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double netdosvalues[DOSFLOODCMDS] = { 12, 1, 3, 1, 1, 1 };
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else
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seq = -1;
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if (seq == svs.logsequence - 1 || !sv_fraglogfile) { // they allready
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if (seq == svs.logsequence - 1 || !sv_fraglogfile) { // they already
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// have this
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// data, or we
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// aren't logging
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Net_Log_Init();
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#endif
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// heartbeats will allways be sent to the id master
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// heartbeats will always be sent to the id master
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svs.last_heartbeat = -99999; // send immediately
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// NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr);
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}
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@ -458,7 +458,7 @@ PF_ambientsound (progs_t *pr)
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weapon, feet, etc.
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Channel 0 is an auto-allocate channel, the others override anything
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allready running on that entity/channel pair.
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already running on that entity/channel pair.
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An attenuation of 0 will play full volume everywhere in the level.
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Larger attenuations will drop off.
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@ -368,7 +368,7 @@ SV_Multicast (vec3_t origin, int to)
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weapon, feet, etc.
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Channel 0 is an auto-allocate channel, the others override anything
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allready running on that entity/channel pair.
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already running on that entity/channel pair.
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An attenuation of 0 will play full volume everywhere in the level.
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Larger attenuations will drop off. (max 4 attenuation)
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@ -164,7 +164,7 @@ SV_Soundlist_f (void)
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unsigned n;
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if (host_client->state != cs_connected) {
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Con_Printf ("soundlist not valid -- allready spawned\n");
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Con_Printf ("soundlist not valid -- already spawned\n");
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return;
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}
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// handle the case of a level changing while a client was connecting
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@ -214,7 +214,7 @@ SV_Modellist_f (void)
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unsigned n;
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if (host_client->state != cs_connected) {
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Con_Printf ("modellist not valid -- allready spawned\n");
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Con_Printf ("modellist not valid -- already spawned\n");
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return;
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}
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// handle the case of a level changing while a client was connecting
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@ -263,7 +263,7 @@ SV_PreSpawn_f (void)
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unsigned int check;
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if (host_client->state != cs_connected) {
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Con_Printf ("prespawn not valid -- allready spawned\n");
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Con_Printf ("prespawn not valid -- already spawned\n");
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return;
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}
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// handle the case of a level changing while a client was connecting
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@ -333,7 +333,7 @@ SV_Spawn_f (void)
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int n;
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if (host_client->state != cs_connected) {
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Con_Printf ("Spawn not valid -- allready spawned\n");
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Con_Printf ("Spawn not valid -- already spawned\n");
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return;
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}
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// handle the case of a level changing while a client was connecting
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@ -900,7 +900,7 @@ SV_Kill_f (void)
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if (sv_player->v.v.health <= 0) {
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SV_BeginRedirect (RD_CLIENT);
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SV_ClientPrintf (host_client, PRINT_HIGH,
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"Can't suicide -- allready dead!\n");
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"Can't suicide -- already dead!\n");
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SV_EndRedirect ();
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return;
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}
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@ -48,7 +48,7 @@
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#include "vid.h"
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#ifdef WIN32
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/* fixme: this is evil hack to get full DirectSound support with SDL */
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/* FIXME: this is evil hack to get full DirectSound support with SDL */
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#include <windows.h>
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#include <SDL_syswm.h>
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HWND mainwindow;
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@ -60,7 +60,7 @@ cvar_t *vid_fullscreen;
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extern viddef_t vid; // global video state
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unsigned short d_8to16table[256];
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int modestate; // fixme: just to avoid cross-comp.
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int modestate; // FIXME: just to avoid cross-comp.
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// errors - remove later
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// The original defaults
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@ -180,7 +180,7 @@ VID_Init (unsigned char *palette)
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SDL_ShowCursor (0);
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#ifdef WIN32
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// fixme: EVIL thing - but needed for win32 until
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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@ -50,7 +50,7 @@
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#include "va.h"
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#ifdef WIN32
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/* fixme: this is evil hack to get full DirectSound support with SDL */
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/* FIXME: this is evil hack to get full DirectSound support with SDL */
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# include <windows.h>
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# include <SDL_syswm.h>
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HWND mainwindow;
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@ -211,7 +211,7 @@ VID_Init (unsigned char *palette)
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vid_initialized = true;
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#ifdef WIN32
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// fixme: EVIL thing - but needed for win32 until
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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@ -102,7 +102,7 @@ QF_glColorTableEXT qglColorTableEXT = NULL;
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qboolean is8bit = false;
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qboolean isPermedia = false;
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// fixme: Only used by MGL ..
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// FIXME: Only used by MGL ..
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qboolean DDActive;
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// If you ever merge screen/gl_screen, don't forget this one
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@ -329,7 +329,7 @@ VID_SetFullDIBMode (int modenum)
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window_width = modelist[modenum].width;
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window_height = modelist[modenum].height;
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// fixme: some drivers have broken FS popup window handling
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// FIXME: some drivers have broken FS popup window handling
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// until I find way around it, or find some other cause for it
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// this is way to avoid it
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@ -1443,7 +1443,7 @@ VID_Init (unsigned char *palette)
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hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
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// fixme: If you put these back, remember commctrl.h
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// FIXME: If you put these back, remember commctrl.h
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// InitCommonControls ();
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VID_InitDIB (global_hInstance);
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@ -636,7 +636,7 @@ Cache_Alloc (cache_user_t *c, int size, char *name)
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cache_system_t *cs;
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if (c->data)
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Sys_Error ("Cache_Alloc: allready allocated");
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Sys_Error ("Cache_Alloc: already allocated");
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if (size <= 0)
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Sys_Error ("Cache_Alloc: size %i", size);
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