diff --git a/qw/source/cl_ents.c b/qw/source/cl_ents.c index 943830452..912a65957 100644 --- a/qw/source/cl_ents.c +++ b/qw/source/cl_ents.c @@ -805,7 +805,7 @@ CL_LinkPlayers (void) // things (due to lack of lights?), so I'm leaving this as is for now. // the player object never gets added - if (j == cl.playernum && !Cam_DrawPlayer (j)) { + if (j == cl.playernum && Cam_DrawPlayer (j)) { r_player_entity = &cl_player_ents[state - frame->playerstate]; continue; }