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make a note about my disagreement with "formats". There is disagreement with
"models" but that can be sorted later
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TODO
10
TODO
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@ -84,7 +84,7 @@ o +--- filesystem Filesystem code
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| | (the code for normal fs is also here)
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| | (the code for normal fs is also here)
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o | +--- pakfile Quake Pakfiles
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o | +--- pakfile Quake Pakfiles
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o | +--- qfp QuakeForge Package
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o | +--- qfp QuakeForge Package
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o +--- formats
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o +--- formats [1]
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o | +--- bsp29 Quake BSP read/write
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o | +--- bsp29 Quake BSP read/write
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o | +--- bsp66 QuakeForge native BSP read/write
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o | +--- bsp66 QuakeForge native BSP read/write
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o | +--- mdl Quake model read/write
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o | +--- mdl Quake model read/write
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@ -125,6 +125,14 @@ o \--- world 3D layout engine (includes objects)
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Talks to the sound and video renderers
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Talks to the sound and video renderers
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to output frames
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to output frames
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[1] taniwha feels that formats is wrong and is using models with the
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following structure:
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libs
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models generic api code
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alias alias model loading code
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brush brush model loading code
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sprite sprite model loading code
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textures texture reading/writing code
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Decided old menu structure was pointless and nobody cared.
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Decided old menu structure was pointless and nobody cared.
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So we don't forget something in the binds menu:
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So we don't forget something in the binds menu:
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