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Update NEWS
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59
NEWS
59
NEWS
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@ -3,6 +3,46 @@ NEWS for the QuakeForge project
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Changes from 0.5.5
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o General enhancements
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* many limits removed
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o unlimited nails (client side)
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o unlimited visible entities
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o unlimited static entities
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o for BSP files, only limits dictated by the format remain
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* linux joystick improvements:
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o default device is /dev/input/js0
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o up to 18 buttons
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* developer cvar is now a bit field
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o 1 everything
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o 2 warnings
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o 4 video
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o 8 file system: not found
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o 16 file system: found
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o 32 file system: general
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o 64 networking
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o 128 ruamoko: objects
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o 256 ruamoko: messages
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o 512 sound
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o 1024 GL textures
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* ALSA sound support now works with PulseAudio by default
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* NQ now works on multi-homed hosts
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* OpenBSD networking fixes
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* loss of contact with the jack server is now detected. no more
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hanging on shutdown after jack flakes out.
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* fishey rendering fixed
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* crash gracefully when a map has too many entities (rather than
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silently dropping them: coag3 wasn't fun with missing ents)
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* players can jump off pretty much anything (controllable via
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sv_jump_any)
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* funny size sound buffers no longer a problem
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* RLE encoding for PCX output
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* plugins moved to ${libdir}/quakeforge/plugins
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* IPv6 support now working
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* rotating bsp model support
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* alsa 0.9 support dropped
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* transparent map entities
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* support map specified skyboxes
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* NQ's maximum velocity is now spherical rather than cubical
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* truncate long level names in NQ's HUD
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* protocol 666 support from fitzquake (nq)
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* large map support from fitzquake
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* fullscreen mode is now compliant with modern window managers
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@ -32,6 +72,7 @@ Changes from 0.5.5
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* particle improvements
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* nq can now release the CPU when it is not needed (cl_usleep 1)
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o Ruamoko (QuakeC)
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* installed headers/libs now in ${prefix}/lib/qfcc
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* plist access
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* entity parsing support
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* quake script parsing support
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@ -40,6 +81,20 @@ Changes from 0.5.5
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* progs can provide their own entity parsing function. A sample
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implementation is available.
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o qfcc
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* major rewrite of parser and code generation
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o C style declarations fully supported (bit fields ignored)
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o dead code elimination
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o better constant folding
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o Objective-QC runtime data moved into far data to avoid taking
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precious near data defs.
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o missing return statements in non-void functions now detected
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with a suitable warning
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o pointers and arrays now use C syntax
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o "integer" now "int"
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* field aliasing: .SEL thinkMethod = think;
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* diagnostic variables
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__PRETTY_FUNCTION__ __FUNCTION__ __LINE__ and __FILE__
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* NIL renamed to nil
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* man page documentation
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* function overloading
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* allow entity.vector.x (etc) instead of entity.vector_x
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@ -56,10 +111,14 @@ Changes from 0.5.5
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* qccx escape codes supported. As there are conflicts with qfcc's
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escape codes, --qccx-escapes can be used to select qccx instead of
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qfcc.
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* explicit references to classes and categories via
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"@reference ClassName;" or "@reference ClassName(CategoryName);"
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o Tools
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* filter for displaying item information from a map (itemslist.py)
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* wad tool improvements
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* qfbsp can extract the entities data from bsp files.
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* qflmp: converts between lmp and pcx
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* io_mesh_qfmdl: blender mdl import/export script
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Changes from 0.5.4
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o General enhancements
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