Update NEWS

This commit is contained in:
Bill Currie 2011-12-08 20:10:29 +09:00
parent b4a387897b
commit 9e3db08fdd
1 changed files with 59 additions and 0 deletions

59
NEWS
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@ -3,6 +3,46 @@ NEWS for the QuakeForge project
Changes from 0.5.5
o General enhancements
* many limits removed
o unlimited nails (client side)
o unlimited visible entities
o unlimited static entities
o for BSP files, only limits dictated by the format remain
* linux joystick improvements:
o default device is /dev/input/js0
o up to 18 buttons
* developer cvar is now a bit field
o 1 everything
o 2 warnings
o 4 video
o 8 file system: not found
o 16 file system: found
o 32 file system: general
o 64 networking
o 128 ruamoko: objects
o 256 ruamoko: messages
o 512 sound
o 1024 GL textures
* ALSA sound support now works with PulseAudio by default
* NQ now works on multi-homed hosts
* OpenBSD networking fixes
* loss of contact with the jack server is now detected. no more
hanging on shutdown after jack flakes out.
* fishey rendering fixed
* crash gracefully when a map has too many entities (rather than
silently dropping them: coag3 wasn't fun with missing ents)
* players can jump off pretty much anything (controllable via
sv_jump_any)
* funny size sound buffers no longer a problem
* RLE encoding for PCX output
* plugins moved to ${libdir}/quakeforge/plugins
* IPv6 support now working
* rotating bsp model support
* alsa 0.9 support dropped
* transparent map entities
* support map specified skyboxes
* NQ's maximum velocity is now spherical rather than cubical
* truncate long level names in NQ's HUD
* protocol 666 support from fitzquake (nq)
* large map support from fitzquake
* fullscreen mode is now compliant with modern window managers
@ -32,6 +72,7 @@ Changes from 0.5.5
* particle improvements
* nq can now release the CPU when it is not needed (cl_usleep 1)
o Ruamoko (QuakeC)
* installed headers/libs now in ${prefix}/lib/qfcc
* plist access
* entity parsing support
* quake script parsing support
@ -40,6 +81,20 @@ Changes from 0.5.5
* progs can provide their own entity parsing function. A sample
implementation is available.
o qfcc
* major rewrite of parser and code generation
o C style declarations fully supported (bit fields ignored)
o dead code elimination
o better constant folding
o Objective-QC runtime data moved into far data to avoid taking
precious near data defs.
o missing return statements in non-void functions now detected
with a suitable warning
o pointers and arrays now use C syntax
o "integer" now "int"
* field aliasing: .SEL thinkMethod = think;
* diagnostic variables
__PRETTY_FUNCTION__ __FUNCTION__ __LINE__ and __FILE__
* NIL renamed to nil
* man page documentation
* function overloading
* allow entity.vector.x (etc) instead of entity.vector_x
@ -56,10 +111,14 @@ Changes from 0.5.5
* qccx escape codes supported. As there are conflicts with qfcc's
escape codes, --qccx-escapes can be used to select qccx instead of
qfcc.
* explicit references to classes and categories via
"@reference ClassName;" or "@reference ClassName(CategoryName);"
o Tools
* filter for displaying item information from a map (itemslist.py)
* wad tool improvements
* qfbsp can extract the entities data from bsp files.
* qflmp: converts between lmp and pcx
* io_mesh_qfmdl: blender mdl import/export script
Changes from 0.5.4
o General enhancements