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fix lost channels (fixes both running out of channels and non-stop loops)
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@ -553,7 +553,6 @@ SND_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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vol = fvol * 255;
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// spatialize
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memset (target_chan, 0, sizeof (*target_chan));
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VectorCopy (origin, target_chan->origin);
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target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
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target_chan->master_vol = vol;
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