mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 22:01:33 +00:00
Begin working on an mdl import/export plugin for blender.
This is only preliminary at this stage: o No export yet. o Only the first frame is converte4d. o Skins are not yet converted
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.gitignore
vendored
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.gitignore
vendored
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*.a
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*.o
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*~
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__pycache__/
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autom4te.cache/
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.deps/
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.libs/
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94
tools/qfmdl/__init__.py
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94
tools/qfmdl/__init__.py
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# vim:ts=4:et
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# copied from io_scene_obj
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# <pep8 compliant>
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bl_info = {
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"name": "Quake MDL format",
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"author": "Bill Currie",
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"blender": (2, 5, 7),
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"api": 35622,
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"location": "File > Import-Export",
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"description": "Import-Export Quake MDL (version 6) files. (.mdl)",
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"warning": "not even alpha",
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"wiki_url": "",
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"tracker_url": "",
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# "support": 'OFFICIAL',
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"category": "Import-Export"}
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# To support reload properly, try to access a package var, if it's there,
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# reload everything
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if "bpy" in locals():
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import imp
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if "import_mdl" in locals():
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imp.reload(import_mdl)
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#if "export_mdl" in locals():
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# imp.reload(export_mdl)
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import bpy
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from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
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from bpy_extras.io_utils import ExportHelper, ImportHelper, path_reference_mode, axis_conversion
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class ImportMDL6(bpy.types.Operator, ImportHelper):
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'''Load a Quake MDL (v6) File'''
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bl_idname = "import_mesh.quake_mdl_v6"
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bl_label = "Import MDL"
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def execute(self, context):
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from . import import_mdl
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keywords = self.as_keywords ()
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return import_mdl.import_mdl(self, context, **keywords)
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class ExportMDL6(bpy.types.Operator, ExportHelper):
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'''Save a Quake MDL (v6) File'''
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bl_idname = "export_mesh.quake_mdl_v6"
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bl_label = 'Export MDL'
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def execute(self, context):
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return export_mdl.export_mdl(self, context, **keywords)
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def menu_func_import(self, context):
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self.layout.operator(ImportMDL6.bl_idname, text="Quake MDL (.mdl)")
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def menu_func_export(self, context):
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self.layout.operator(ExportMDL6.bl_idname, text="Quake MDL (.mdl)")
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def register():
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bpy.utils.register_module(__name__)
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bpy.types.INFO_MT_file_import.append(menu_func_import)
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bpy.types.INFO_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.utils.unregister_module(__name__)
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bpy.types.INFO_MT_file_import.remove(menu_func_import)
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bpy.types.INFO_MT_file_export.remove(menu_func_export)
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if __name__ == "__main__":
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register()
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178
tools/qfmdl/import_mdl.py
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178
tools/qfmdl/import_mdl.py
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# vim:ts=4:et
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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from struct import unpack
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from pprint import pprint
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import bpy
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from bpy_extras.object_utils import object_data_add
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from mathutils import Vector,Matrix
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class MDL:
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pass
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class stvert:
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pass
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class tri:
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pass
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class frame:
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pass
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class vert:
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pass
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def load_mdl(filepath):
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data = open(filepath, "rb").read()
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m = unpack("<4s i 3f 3f f 3f i i i i i i i i f", data[:84])
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data = data[84:]
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mdl = MDL()
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mdl.ident = m[0]
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mdl.version = m[1]
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mdl.scale = Vector(m[2:5])
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mdl.scale_origin = Vector(m[5:8])
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mdl.boundingradius = m[8]
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mdl.eyeposition = Vector(m[9:12])
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mdl.numskins = m[12]
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mdl.skinwidth = m[13]
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mdl.skinheight = m[14]
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mdl.numverts = m[15]
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mdl.numtris = m[16]
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mdl.numframes = m[17]
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mdl.synctype = m[18]
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mdl.flags = m[19]
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mdl.size = m[20]
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# read in the skin data
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size = mdl.skinwidth * mdl.skinheight
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mdl.skins = []
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for i in range(mdl.numskins):
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skintype = unpack ("<i", data[:4])[0]
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data = data[4:]
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if skintype == 0:
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# single skin
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mdl.skins.append((0, data[:size]))
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data = data[size:]
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else:
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# skin group
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n = unpack ("<i", data[:4])[0]
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data = data[4:]
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k = (n, unpack("<" + repr(n) + "f", data[:n * 4]), [])
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data = data[n * 4:]
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for j in range(n):
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k[2].append(data[:size])
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data = data[size:]
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mdl.skins.append(k)
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#read in the st verts (uv map)
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mdl.stverts = []
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for i in range(mdl.numverts):
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st = stvert ()
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st.onseam, st.s, st.t = unpack ("<i i i", data[:12])
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data = data[12:]
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mdl.stverts.append(st)
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#read in the tris
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mdl.tris = []
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for i in range(mdl.numtris):
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t = unpack("<i 3i", data[:16])
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data = data[16:]
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mdl.tris.append(tri())
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mdl.tris[-1].facesfront = t[0]
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mdl.tris[-1].verts = t[1:]
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#read in the frames
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mdl.frames = []
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for i in range(mdl.numframes):
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f = frame()
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f.type = unpack("<i", data[:4])[0]
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data = data[4:]
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if f.type == 0:
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x = unpack("<3B B 3B B 16s", data[:24])
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data = data[24:]
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f.mins = x[0:3]
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f.maxs = x[4:7]
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name = x[8]
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if b"\0" in name:
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name = name[:name.index(b"\0")]
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f.name = name
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f.verts = []
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for j in range(mdl.numverts):
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x = unpack("<3B B", data[:4])
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data = data[4:]
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v = vert()
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v.r = x[:3]
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v.ni = x[3]
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f.verts.append(v)
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else:
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g = f
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x = unpack("<i 3B B 3B B", data[:12])
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data = data[12:]
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g.numframes = n = x[0]
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g.mins = x[1:4]
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g.maxs = x[5:8]
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g.times = unpack("<" + repr(n) + "f", data[:n * 4])
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data = data[n * 4:]
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g.frames = []
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for k in range(g.numframes):
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f = frame()
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x = unpack("<3B B 3B B 16s", data[:24])
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data = data[24:]
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f.mins = x[0:3]
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f.maxs = x[4:7]
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f.name = x[8]
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f.verts = []
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for j in range(mdl.numverts):
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x = unpack("<3B B", data[:4])
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data = data[4:]
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v = vert()
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v.r = x[:3]
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v.ni = x[3]
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f.verts.append(v)
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g.frames.append(f)
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f = g
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mdl.frames.append(f)
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return mdl
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def make_mesh(mdl, framenum, subframenum=0):
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frame = mdl.frames[framenum]
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if frame.type:
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frame = frame.frames[subframenum]
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verts = []
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faces = []
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s = mdl.scale
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o = mdl.scale_origin
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m = Matrix(((s.x, 0, 0, 0),
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( 0,s.y, 0, 0),
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( 0, 0,s.z, 0),
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(o.x,o.y,o.z, 1)))
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for v in frame.verts:
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verts.append(Vector(v.r) * m)
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for t in mdl.tris:
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faces.append (t.verts)
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return verts, faces
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def import_mdl(operator, context, filepath):
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mdl = load_mdl(filepath)
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verts, faces = make_mesh (mdl, 0)
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name = filepath.split('/')[-1]
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name = name.split('.')[0]
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bpy.context.user_preferences.edit.use_global_undo = False
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mesh = bpy.data.meshes.new(name)
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mesh.from_pydata(verts, [], faces)
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mesh.update()
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object_data_add(context, mesh, operator=None)
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bpy.context.user_preferences.edit.use_global_undo = True
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return 'FINISHED'
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