diff --git a/doc/config/glspeed-v1.cfg b/doc/config/glspeed-v1.cfg index 06c3db257..decacc46d 100644 --- a/doc/config/glspeed-v1.cfg +++ b/doc/config/glspeed-v1.cfg @@ -1,6 +1,6 @@ // Currently using qw-client-glx -nosound -zone 1024 -mem 32 +setrom cl_maxfps 72 +set gl_max_size 256 +set vid_fullscreen 1 +_windowed_mouse 1 +set vid_width 640 +set vid_height 480 +cl_parsesay 1 +show_time 2 +exec glspeed-v1.cfg +set snd_interp 0 +timedemo overkill // And these settings I get -// 1382 frames 43.0 seconds 32.1 fps +// 1382 frames 41.1 seconds 33.60 fps // on my Voodoo 3 2000 pci // Draw the weapon model. Turn off to gain fps r_drawviewmodel "1" @@ -80,9 +80,6 @@ gl_conalpha "0.6" // Slide the console or stretch it. gl_constretch "0" -// Lighting mode, 0 glquake style, 1 new style. Setting 1 is 0.2 fps faster. -gl_lightmode "0" - // Sets the division value for the sky brushes. Higher is faster, generally. gl_subdivide_size "128" diff --git a/doc/config/glspeed-v3.cfg b/doc/config/glspeed-v3.cfg index 4e330efa3..c0fd28450 100644 --- a/doc/config/glspeed-v3.cfg +++ b/doc/config/glspeed-v3.cfg @@ -1,6 +1,6 @@ -// Currently using qw-client-glx -nosound -zone 1024 -mem 32 +setrom cl_maxfps 72 +set gl_max_size 256 +set vid_fullscreen 1 +_windowed_mouse 1 +set vid_width 640 +set vid_height 480 +cl_parsesay 1 +show_time 2 +exec glspeed-v3.cfg +set snd_interp 0 +timedemo overkill +// Currently using qw-client-glx -zone 1024 -mem 32 +setrom cl_maxfps 72 +set gl_max_size 256 +set vid_fullscreen 1 +_windowed_mouse 1 +set vid_width 640 +set vid_height 480 +cl_parsesay 1 +show_time 2 +exec glspeed-v3.cfg +set snd_interp 0 +timedemo overkill // And these settings I get -// 1382 frames 65.6 seconds 21.1 fps +// 1382 frames 60.3 seconds 22.90 fps // on my Voodoo 3 2000 pci // Draw the weapon model. Turn off to gain 2 fps r_drawviewmodel "1" @@ -81,10 +81,6 @@ gl_conalpha "0.6" // Slide the console or stretch it. gl_constretch "0" -// Lighting mode, 0 glquake style, 1 new style. Setting 1 is .2 fps faster -// but looks bad IMHO. -gl_lightmode "0" - // Sets the division value for the sky brushes. Higher is faster, generally. gl_subdivide_size "128"