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https://git.code.sf.net/p/quake/quakeforge
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Rename entity_state_t's skln to skinnum in nq.
Also some whitespace and comment corrections.
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6 changed files with 16 additions and 16 deletions
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@ -304,6 +304,7 @@ typedef struct {
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int number; // edict index
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unsigned int flags; // nolerp, etc
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vec3_t origin;
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vec3_t angles;
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unsigned short modelindex;
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@ -146,8 +146,7 @@ extern client_static_t cls;
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the client_state_t structure is wiped completely at every
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server signon
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*/
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typedef struct
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{
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typedef struct {
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qboolean loading;
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int movemessages; // Since connecting to this server throw out
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@ -196,7 +195,7 @@ typedef struct
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double mtime[2]; // The timestamp of last two messages
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double time; // Clients view of time, should be between
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// servertime and oldservertime to generate a
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// servertime and oldvertime to generate a
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// lerp point for other data
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double oldtime; // Previous cl.time, time-oldtime is used
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// to decay light values and smooth step ups
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@ -223,15 +223,16 @@
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#define MAX_CLIENTS 16
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typedef struct entity_state_s
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{
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typedef struct entity_state_s {
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vec3_t origin;
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vec3_t angles;
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unsigned short modelindex;
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unsigned short frame;
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int effects;
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byte colormap;
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byte skin;
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byte skinnum;
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// QSG 2
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byte alpha;
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byte scale;
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byte glow_size;
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@ -528,7 +528,7 @@ CL_ParseUpdate (int bits)
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if (bits & U_SKIN)
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skin = MSG_ReadByte (net_message);
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else
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skin = state->baseline.skin;
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skin = state->baseline.skinnum;
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if (skin != ent->skinnum) {
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ent->skinnum = skin;
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if (num <= cl.maxclients) {
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@ -641,7 +641,7 @@ CL_ParseBaseline (cl_entity_state_t *state, int version)
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state->baseline.frame = MSG_ReadByte (net_message);
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state->baseline.colormap = MSG_ReadByte (net_message);
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state->baseline.skin = MSG_ReadByte (net_message);
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state->baseline.skinnum = MSG_ReadByte (net_message);
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MSG_ReadCoordAngleV (net_message, state->baseline.origin,
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state->baseline.angles);
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@ -814,7 +814,7 @@ CL_ParseStatic (int version)
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ent->model = cl.model_precache[state.baseline.modelindex];
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ent->frame = state.baseline.frame;
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ent->skin = 0;
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ent->skinnum = state.baseline.skin;
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ent->skinnum = state.baseline.skinnum;
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if (state.baseline.colormod == 255) {
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ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1.0;
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} else {
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@ -509,7 +509,7 @@ SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
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if (baseline->colormap != SVfloat (ent, colormap))
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bits |= U_COLORMAP;
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if (baseline->skin != SVfloat (ent, skin))
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if (baseline->skinnum != SVfloat (ent, skin))
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bits |= U_SKIN;
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if (baseline->frame != SVfloat (ent, frame))
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@ -982,7 +982,7 @@ SV_CreateBaseline (void)
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VectorCopy (SVvector (svent, origin), baseline->origin);
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VectorCopy (SVvector (svent, angles), baseline->angles);
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baseline->frame = SVfloat (svent, frame);
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baseline->skin = SVfloat (svent, skin);
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baseline->skinnum = SVfloat (svent, skin);
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if (entnum > 0 && entnum <= svs.maxclients) {
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baseline->colormap = entnum;
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baseline->modelindex = SV_ModelIndex ("progs/player.mdl");
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@ -1034,7 +1034,7 @@ SV_CreateBaseline (void)
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else
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MSG_WriteByte (&sv.signon, baseline->frame);
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MSG_WriteByte (&sv.signon, baseline->colormap);
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MSG_WriteByte (&sv.signon, baseline->skin);
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MSG_WriteByte (&sv.signon, baseline->skinnum);
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MSG_WriteCoordAngleV (&sv.signon, baseline->origin, baseline->angles);
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@ -201,8 +201,7 @@ extern client_static_t cls;
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/*
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the client_state_t structure is wiped completely at every server signon
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*/
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typedef struct
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{
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typedef struct {
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int servercount; // server identification for prespawns
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struct info_s *serverinfo;
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@ -257,7 +256,7 @@ typedef struct
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float punchangle; // temporary view kick from weapon firing
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int intermission; // don't change view angle, full screen, etc
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int completed_time; // latched ffrom time at intermission start
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int completed_time; // latched from time at intermission start
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/* information that is static for the entire time connected to a server */
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