diff --git a/nq/source/sv_phys.c b/nq/source/sv_phys.c index e65c8bc76..e95e3c714 100644 --- a/nq/source/sv_phys.c +++ b/nq/source/sv_phys.c @@ -673,6 +673,9 @@ SV_Physics_Toss (edict_t *ent) if (!SV_RunThink (ent)) return; + if (SVvector (ent, velocity)[2] > 0) + SVfloat (ent, flags) = (int) SVfloat (ent, flags) & ~FL_ONGROUND; + // if onground, return without moving if (((int) SVfloat (ent, flags) & FL_ONGROUND)) return; @@ -729,6 +732,7 @@ SV_Physics_Toss (edict_t *ent) This is also used for objects that have become still on the ground, but will fall if the floor is pulled out from under them. + FIXME: is this true? */ static void SV_Physics_Step (edict_t *ent)