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Remove R_Init_Entity. Never used, and probably doesn't belong in the renderer.
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1 changed files with 0 additions and 14 deletions
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@ -59,20 +59,6 @@ R_Ents_Init (void)
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{
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}
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void
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R_Init_Entity (entity_t *ent)
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{
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memset (ent, 0, sizeof (*ent));
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ent->colormap = vid.colormap8;
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ent->colormod[0] = ent->colormod[1] = ent->colormod[2] =
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ent->colormod[3] = 1.0;
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ent->scale = 1.0;
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ent->glow_size = 0.0;
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ent->glow_color = 254;
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ent->pose1 = ent->pose2 = -1;
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}
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void
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R_ClearEnts (void)
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{
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