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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
lerping works again. flames no longer flicker, but players do a /little/
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parent
9c43a43bb3
commit
9bad6b89bb
1 changed files with 32 additions and 33 deletions
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@ -64,9 +64,13 @@
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#include "view.h"
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typedef struct {
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trivertx_t *verts;
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vec3_t vert;
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float lightdot;
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} blended_vert_t;
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typedef struct {
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blended_vert_t *verts;
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int *order;
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int blended;
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} vert_order_t;
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entity_t r_worldentity;
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@ -256,10 +260,9 @@ static void
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GL_DrawAliasFrame (vert_order_t *vo, qboolean fb)
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{
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float l;
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trivertx_t *verts;
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blended_vert_t *verts;
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int *order;
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int count;
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int blended = vo->blended;
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verts = vo->verts;
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order = vo->order;
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@ -287,18 +290,14 @@ GL_DrawAliasFrame (vert_order_t *vo, qboolean fb)
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if (!fb) {
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// normals and vertexes come from the frame list
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if (blended)
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l = verts->lightnormalindex / 256.0;
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else
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l = shadedots[verts->lightnormalindex];
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l *= shadelight;
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l = shadelight * verts->lightdot;
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// LordHavoc: cleanup after Endy
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qfglColor4f (shadecolor[0] * l, shadecolor[1] * l,
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shadecolor[2] * l, modelalpha);
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}
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qfglVertex3f (verts->v[0], verts->v[1], verts->v[2]);
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qfglVertex3fv (verts->vert);
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verts++;
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} while (--count);
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@ -447,11 +446,11 @@ vert_order_t *
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GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
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{
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vert_order_t *vo;
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int *order;
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int count;
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int pose;
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int numposes;
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trivertx_t *verts;
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int i;
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if ((frame >= paliashdr->mdl.numframes) || (frame < 0)) {
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Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame);
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@ -463,22 +462,28 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
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verts = (trivertx_t *) ((byte *) paliashdr + paliashdr->posedata);
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if (numposes == 1 || !gl_lerp_anim->int_val) {
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count = paliashdr->poseverts;
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vo = Hunk_TempAlloc (sizeof (*vo) + count * sizeof (blended_vert_t));
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vo->order = (int *) ((byte *) paliashdr + paliashdr->commands);
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vo->verts = (blended_vert_t*)&vo[1];
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if (!gl_lerp_anim->int_val) {
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float interval;
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if (numposes > 1) {
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interval = paliashdr->frames[frame].interval;
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pose += (int) (r_realtime / interval) % numposes;
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}
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vo = Hunk_TempAlloc (sizeof (*vo));
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vo->verts = verts + pose * paliashdr->poseverts;
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vo->order = (int *) ((byte *) paliashdr + paliashdr->commands);
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vo->blended = 0;
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for (i = 0; i < count; i++) {
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vo->verts[i].vert[0] = verts[i].v[0];
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vo->verts[i].vert[1] = verts[i].v[1];
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vo->verts[i].vert[2] = verts[i].v[2];
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vo->verts[i].lightdot = shadedots[verts[i].lightnormalindex];
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}
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lastposenum = pose;
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} else {
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trivertx_t *verts1, *verts2;
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float blend, lerp;
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int i;
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float blend, lerp;
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if (numposes > 1) {
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e->frame_interval = paliashdr->frames[frame].interval;
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@ -514,27 +519,21 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
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blend = 1;
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lerp = 1 - blend;
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order = (int *) ((byte *) paliashdr + paliashdr->commands);
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count = paliashdr->poseverts;
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vo = Hunk_TempAlloc (sizeof (*vo) + count * sizeof (trivertx_t));
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vo->order = order;
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vo->verts = (trivertx_t*)&vo[1];
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vo->blended = 1;
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verts1 = verts + e->pose1 * count;
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verts2 = verts + e->pose2 * count;
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for (i = 0; i < count; i++) {
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vo->verts[i].v[0] = verts1[i].v[0] * lerp
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+ verts2[i].v[0] * blend;
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vo->verts[i].v[1] = verts1[i].v[1] * lerp
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+ verts2[i].v[1] * blend;
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vo->verts[i].v[2] = verts1[i].v[2] * lerp
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+ verts2[i].v[2] * blend;
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vo->verts[i].lightnormalindex =
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(shadedots[verts[i].lightnormalindex] * lerp
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+ shadedots[verts2[i].lightnormalindex] * blend) * 256;
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vo->verts[i].vert[0] = verts1[i].v[0] * lerp
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+ verts2[i].v[0] * blend;
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vo->verts[i].vert[1] = verts1[i].v[1] * lerp
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+ verts2[i].v[1] * blend;
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vo->verts[i].vert[2] = verts1[i].v[2] * lerp
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+ verts2[i].v[2] * blend;
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vo->verts[i].lightdot =
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shadedots[verts[i].lightnormalindex] * lerp
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+ shadedots[verts2[i].lightnormalindex] * blend;
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}
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lastposenum0 = e->pose1;
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lastposenum = e->pose2;
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