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https://git.code.sf.net/p/quake/quakeforge
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[client] Move sbar.h into client
Where it belongs :P
This commit is contained in:
parent
00cade072c
commit
9ba2d26542
13 changed files with 14 additions and 17 deletions
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@ -69,7 +69,6 @@ EXTRA_DIST += \
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include/r_text.h \
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include/regex.h \
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include/rua_internal.h \
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include/sbar.h \
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include/skin_stencil.h \
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include/scn_internal.h \
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include/snd_internal.h \
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@ -90,6 +89,7 @@ EXTRA_DIST += \
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include/client/input.h \
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include/client/locs.h \
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include/client/particles.h \
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include/client/sbar.h \
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include/client/state.h \
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include/client/temp_entities.h \
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include/client/view.h \
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@ -28,8 +28,8 @@
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// the status bar is redrawn only if something has changed, but if anything
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// does, the entire thing will be redrawn for the next vid.numpages frames.
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#ifndef _SBAR_H
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#define _SBAR_H
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#ifndef __client_sbar_h
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#define __client_sbar_h
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extern qboolean sbar_showscores;
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@ -59,4 +59,4 @@ void Sbar_CenterPrint (const char *str);
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void Sbar_LogFrags (double time);
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#endif
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#endif//__client_sbar_h
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@ -51,11 +51,10 @@
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#include "QF/scene/transform.h"
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#include "QF/ui/view.h"
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#include "sbar.h"
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#include "r_local.h" //FIXME for r_cache_thrash
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#include "client/hud.h"
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#include "client/sbar.h"
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#include "client/screen.h"
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#include "client/view.h"
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#include "client/world.h"
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@ -58,9 +58,9 @@
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#include "QF/ui/view.h"
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#include "compat.h"
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#include "sbar.h"
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#include "client/hud.h"
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#include "client/sbar.h"
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#include "client/screen.h"
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#include "client/state.h"
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#include "client/world.h"
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@ -53,7 +53,6 @@
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#include "compat.h"
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#include "r_internal.h"
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#include "r_scrap.h"
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#include "sbar.h"
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#include "vid_internal.h"
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struct scrap_s {
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@ -55,7 +55,6 @@
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#include "compat.h"
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#include "d_iface.h"
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#include "r_internal.h"
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#include "sbar.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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@ -55,7 +55,6 @@
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#include "compat.h"
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#include "r_internal.h"
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#include "sbar.h"
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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@ -55,10 +55,10 @@
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#include "QF/scene/scene.h"
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#include "compat.h"
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#include "sbar.h"
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#include "client/chase.h"
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#include "client/particles.h"
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#include "client/sbar.h"
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#include "client/screen.h"
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#include "client/temp_entities.h"
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#include "client/world.h"
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@ -57,11 +57,11 @@
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#include "QF/scene/entity.h"
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#include "client/particles.h"
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#include "client/sbar.h"
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#include "client/temp_entities.h"
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#include "client/world.h"
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#include "compat.h"
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#include "sbar.h"
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#include "nq/include/client.h"
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#include "nq/include/host.h"
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@ -721,7 +721,7 @@ CL_ParseServerMessage (void)
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static dstring_t *stuffbuf;
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signon_t so;
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cl.viewstate.last_servermessage = realtime;
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cl.viewstate.last_servermessage = cl.time;
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TEntContext_t tentCtx = {
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cl.viewstate.player_origin,
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cl.viewentity
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@ -46,7 +46,8 @@
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#include "QF/msg.h"
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#include "compat.h"
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#include "sbar.h"
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#include "client/sbar.h"
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#include "qw/include/cl_cam.h"
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#include "qw/include/cl_input.h"
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@ -95,9 +95,9 @@
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#include "buildnum.h"
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#include "compat.h"
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#include "sbar.h"
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#include "client/particles.h"
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#include "client/sbar.h"
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#include "client/screen.h"
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#include "client/temp_entities.h"
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#include "client/view.h"
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@ -49,7 +49,7 @@
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#include "qw/include/cl_parse.h"
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#include "qw/include/client.h"
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#include "sbar.h"
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#include "client/sbar.h"
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int cl_netgraph;
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static cvar_t cl_netgraph_cvar = {
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@ -64,10 +64,10 @@
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#include "QF/scene/scene.h"
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#include "compat.h"
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#include "sbar.h"
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#include "client/effects.h"
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#include "client/particles.h"
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#include "client/sbar.h"
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#include "client/screen.h"
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#include "client/temp_entities.h"
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#include "client/view.h"
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