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https://git.code.sf.net/p/quake/quakeforge
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[ui] Use macros for component ids
Saves me having to write the calculation every time they're needed.
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commit
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1 changed files with 8 additions and 14 deletions
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@ -48,6 +48,13 @@
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#include "QF/ui/imui.h"
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#include "QF/ui/text.h"
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#define c_percent_x (ctx->csys.imui_base + imui_percent_x)
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#define c_percent_y (ctx->csys.imui_base + imui_percent_y)
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#define c_glyphs (ctx->csys.base + canvas_glyphs)
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#define c_passage_glyphs (ctx->csys.text_base + text_passage_glyphs)
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#define c_color (ctx->tsys.text_base + text_color)
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#define c_fill (ctx->csys.base + canvas_fill)
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const component_t imui_components[imui_comp_count] = {
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[imui_percent_x] = {
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.size = sizeof (int),
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@ -309,7 +316,7 @@ view_color (hierarchy_t *h, uint32_t ind, imui_ctx_t *ctx)
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switch (cont[ind].semantic_x) {
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case imui_size_none:
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if (Ent_HasComponent (e, ctx->csys.base + canvas_glyphs, reg)) {
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if (Ent_HasComponent (e, c_glyphs, reg)) {
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return CYN;
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}
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return DFL;
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@ -365,8 +372,6 @@ calc_upwards_dependent (imui_ctx_t *ctx, hierarchy_t *h,
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view_pos_t *len = h->components[view_len];
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viewcont_t *cont = h->components[view_control];
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uint32_t *parent = h->parentIndex;
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uint32_t c_percent_x = ctx->csys.imui_base + imui_percent_x;
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uint32_t c_percent_y = ctx->csys.imui_base + imui_percent_y;
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for (uint32_t i = 1; i < h->num_objects; i++) {
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if (down_depend
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&& (cont[i].semantic_x == imui_size_fitchildren
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@ -442,8 +447,6 @@ calc_expansions (imui_ctx_t *ctx, hierarchy_t *h)
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uint32_t *ent = h->ent;
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view_pos_t *len = h->components[view_len];
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viewcont_t *cont = h->components[view_control];
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uint32_t c_percent_x = ctx->csys.imui_base + imui_percent_x;
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uint32_t c_percent_y = ctx->csys.imui_base + imui_percent_y;
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for (uint32_t i = 0; i < h->num_objects; i++) {
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view_pos_t tlen = {};
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@ -604,8 +607,6 @@ IMUI_PushLayout (imui_ctx_t *ctx, bool vertical)
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.vertical = vertical,
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};
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View_SetLen (view, 0, 0);
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uint32_t c_percent_x = ctx->csys.imui_base + imui_percent_x;
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uint32_t c_percent_y = ctx->csys.imui_base + imui_percent_y;
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*(int*) Ent_AddComponent (view.id, c_percent_x, ctx->csys.reg) = 100;
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*(int*) Ent_AddComponent (view.id, c_percent_y, ctx->csys.reg) = 100;
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}
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@ -657,8 +658,6 @@ check_drag_delta (imui_ctx_t *ctx, uint32_t entity)
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static view_t
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add_text (imui_ctx_t *ctx, view_t view, imui_state_t *state, int mode)
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{
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uint32_t c_glyphs = ctx->csys.base + canvas_glyphs;
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uint32_t c_passage_glyphs = ctx->csys.text_base + text_passage_glyphs;
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auto reg = ctx->csys.reg;
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auto text = Text_StringView (ctx->tsys, view, ctx->font,
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@ -682,7 +681,6 @@ add_text (imui_ctx_t *ctx, view_t view, imui_state_t *state, int mode)
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len = View_GetLen (text);
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View_SetLen (view, len.x, len.y);
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uint32_t c_color = ctx->tsys.text_base + text_color;
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uint32_t color = ctx->style.text.color[mode];
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*(uint32_t *) Ent_AddComponent (text.id, c_color, ctx->tsys.reg) = color;
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@ -709,7 +707,6 @@ update_hot_active (imui_ctx_t *ctx, uint32_t old_entity, uint32_t new_entity)
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static void
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set_fill (imui_ctx_t *ctx, view_t view, byte color)
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{
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uint32_t c_fill = ctx->csys.base + canvas_fill;
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*(byte*) Ent_AddComponent (view.id, c_fill, ctx->csys.reg) = color;
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}
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@ -729,7 +726,6 @@ static void
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set_expand_x (imui_ctx_t *ctx, view_t view, int weight)
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{
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View_Control (view)->semantic_x = imui_size_expand;
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uint32_t c_percent_x = ctx->csys.imui_base + imui_percent_x;
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*(int *) Ent_AddComponent(view.id, c_percent_x, ctx->csys.reg) = weight;
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}
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@ -840,8 +836,6 @@ IMUI_FlexibleSpace (imui_ctx_t *ctx)
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set_control (ctx, view, false);
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View_Control (view)->semantic_x = imui_size_expand;
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View_Control (view)->semantic_y = imui_size_expand;
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uint32_t c_percent_x = ctx->csys.imui_base + imui_percent_x;
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uint32_t c_percent_y = ctx->csys.imui_base + imui_percent_y;
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*(int*) Ent_AddComponent (view.id, c_percent_x, ctx->csys.reg) = 100;
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*(int*) Ent_AddComponent (view.id, c_percent_y, ctx->csys.reg) = 100;
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