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A modification to the gun location hack code.. The QW HUD was supposed to
give you a little more screen real-estate. It does, but you still have a big gun blocking most of your screen in the center. If you turned off the HUD, you got more screen and less gun. That now happens whenever the HUD is displayed. This is a temporary measure. At a later point, the gun will always be at the bottom of the view area regardless of fov.
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2 changed files with 7 additions and 3 deletions
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@ -693,7 +693,9 @@ void V_CalcRefdef (void)
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#if 0
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if (cl.model_precache[cl.stats[STAT_WEAPON]] && strcmp (cl.model_precache[cl.stats[STAT_WEAPON]]->name, "progs/v_shot2.mdl"))
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#endif
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if (scr_viewsize->int_val == 110)
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if (cl_sbar->int_val == 0 &&scr_viewsize->int_val >= 100)
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;
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else if (scr_viewsize->int_val == 110)
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view->origin[2] += 1;
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else if (scr_viewsize->int_val == 100)
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view->origin[2] += 2;
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@ -638,7 +638,9 @@ V_CalcRefdef (void)
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// fudge position around to keep amount of weapon visible
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// roughly equal with different FOV
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if (scr_viewsize->int_val == 110)
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if (cl_sbar->int_val == 0 &&scr_viewsize->int_val >= 100)
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;
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else if (scr_viewsize->int_val == 110)
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view->origin[2] += 1;
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else if (scr_viewsize->int_val == 100)
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view->origin[2] += 2;
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