use hash tables in Skin_Find

This commit is contained in:
Bill Currie 2001-04-13 06:56:45 +00:00
parent 9ff89960f2
commit 9a2df9a2d5

View file

@ -36,20 +36,22 @@
# include <strings.h>
#endif
#include "cl_parse.h"
#include "client.h"
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/cmd.h"
#include "host.h"
#include "QF/hash.h"
#include "QF/msg.h"
#include "pcx.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "cl_parse.h"
#include "client.h"
#include "host.h"
#include "pcx.h"
#include "screen.h"
#include "skin.h"
#include "QF/sys.h"
#include "texture.h"
#include "QF/va.h"
cvar_t *baseskin;
cvar_t *noskins;
@ -60,8 +62,16 @@ cvar_t *bottomcolor;
char allskins[128];
skin_t skin_cache[MAX_CACHED_SKINS];
hashtab_t *skin_hash;
int numskins;
static char *
skin_get_key (void *_skin, void *unused)
{
skin_t *skin = (skin_t*)_skin;
return skin->name;
}
/*
Skin_Find
@ -72,17 +82,16 @@ void
Skin_Find (player_info_t *sc)
{
skin_t *skin;
int i;
char name[128], *s;
if (allskins[0])
strcpy (name, allskins);
strncpy (name, allskins, sizeof (name));
else {
s = Info_ValueForKey (sc->userinfo, "skin");
if (s && s[0])
strcpy (name, s);
strncpy (name, s, sizeof (name));
else
strcpy (name, baseskin->string);
strncpy (name, baseskin->string, sizeof (name));
}
if (strstr (name, "..") || *name == '.')
@ -90,12 +99,11 @@ Skin_Find (player_info_t *sc)
COM_StripExtension (name, name);
for (i = 0; i < numskins; i++) {
if (!strcmp (name, skin_cache[i].name)) {
sc->skin = &skin_cache[i];
Skin_Cache (sc->skin);
return;
}
skin = Hash_Find (skin_hash, name);
if (skin) {
sc->skin = skin;
Skin_Cache (sc->skin);
return;
}
if (numskins == MAX_CACHED_SKINS) { // ran out of spots, so flush
@ -110,6 +118,8 @@ Skin_Find (player_info_t *sc)
memset (skin, 0, sizeof (*skin));
strncpy (skin->name, name, sizeof (skin->name) - 1);
Hash_Add (skin_hash, skin);
}
@ -246,6 +256,7 @@ Skin_Skins_f (void)
Cache_Free (&skin_cache[i].cache);
}
numskins = 0;
Hash_FlushTable (skin_hash);
cls.downloadnumber = 0;
cls.downloadtype = dl_skin;
@ -303,6 +314,7 @@ CL_Color_f (void)
void
Skin_Init (void)
{
skin_hash = Hash_NewTable (1021, skin_get_key, 0, 0);
Cmd_AddCommand ("skins", Skin_Skins_f, "Download all skins that are currently in use");
Cmd_AddCommand ("allskins", Skin_AllSkins_f, "Force all player skins to one skin");
Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match");