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https://git.code.sf.net/p/quake/quakeforge
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use hash tables in Skin_Find
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commit
9a2df9a2d5
1 changed files with 29 additions and 17 deletions
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@ -36,20 +36,22 @@
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# include <strings.h>
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#endif
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#include "cl_parse.h"
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#include "client.h"
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#include "QF/cmd.h"
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#include "QF/compat.h"
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#include "QF/console.h"
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#include "QF/cmd.h"
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#include "host.h"
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#include "QF/hash.h"
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#include "QF/msg.h"
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#include "pcx.h"
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "cl_parse.h"
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#include "client.h"
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#include "host.h"
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#include "pcx.h"
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#include "screen.h"
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#include "skin.h"
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#include "QF/sys.h"
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#include "texture.h"
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#include "QF/va.h"
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cvar_t *baseskin;
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cvar_t *noskins;
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@ -60,8 +62,16 @@ cvar_t *bottomcolor;
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char allskins[128];
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skin_t skin_cache[MAX_CACHED_SKINS];
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hashtab_t *skin_hash;
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int numskins;
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static char *
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skin_get_key (void *_skin, void *unused)
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{
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skin_t *skin = (skin_t*)_skin;
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return skin->name;
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}
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/*
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Skin_Find
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@ -72,17 +82,16 @@ void
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Skin_Find (player_info_t *sc)
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{
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skin_t *skin;
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int i;
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char name[128], *s;
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if (allskins[0])
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strcpy (name, allskins);
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strncpy (name, allskins, sizeof (name));
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else {
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s = Info_ValueForKey (sc->userinfo, "skin");
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if (s && s[0])
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strcpy (name, s);
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strncpy (name, s, sizeof (name));
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else
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strcpy (name, baseskin->string);
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strncpy (name, baseskin->string, sizeof (name));
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}
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if (strstr (name, "..") || *name == '.')
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@ -90,12 +99,11 @@ Skin_Find (player_info_t *sc)
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COM_StripExtension (name, name);
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for (i = 0; i < numskins; i++) {
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if (!strcmp (name, skin_cache[i].name)) {
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sc->skin = &skin_cache[i];
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Skin_Cache (sc->skin);
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return;
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}
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skin = Hash_Find (skin_hash, name);
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if (skin) {
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sc->skin = skin;
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Skin_Cache (sc->skin);
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return;
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}
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if (numskins == MAX_CACHED_SKINS) { // ran out of spots, so flush
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@ -110,6 +118,8 @@ Skin_Find (player_info_t *sc)
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memset (skin, 0, sizeof (*skin));
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strncpy (skin->name, name, sizeof (skin->name) - 1);
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Hash_Add (skin_hash, skin);
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}
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@ -246,6 +256,7 @@ Skin_Skins_f (void)
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Cache_Free (&skin_cache[i].cache);
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}
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numskins = 0;
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Hash_FlushTable (skin_hash);
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cls.downloadnumber = 0;
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cls.downloadtype = dl_skin;
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@ -303,6 +314,7 @@ CL_Color_f (void)
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void
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Skin_Init (void)
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{
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skin_hash = Hash_NewTable (1021, skin_get_key, 0, 0);
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Cmd_AddCommand ("skins", Skin_Skins_f, "Download all skins that are currently in use");
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Cmd_AddCommand ("allskins", Skin_AllSkins_f, "Force all player skins to one skin");
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Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match");
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