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Correct a comment.
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@ -470,7 +470,7 @@ R_LightPoint (const vec3_t p)
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int r;
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if (!r_worldentity.model->lightdata) {
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// allow dlights to have some effect, so do go /quite/ fullbright
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// allow dlights to have some effect, so don't go /quite/ fullbright
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ambientcolor[2] = ambientcolor[1] = ambientcolor[0] = 200;
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return 200;
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}
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