Floating point value of fov is now used.

This commit is contained in:
Brian Koropoff 2002-04-29 22:03:33 +00:00
parent 08f12355c5
commit 942b3c2744

View file

@ -319,7 +319,7 @@ SCR_CalcRefdef (void)
else
r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
r_refdef.fov_x = scr_fov->int_val;
r_refdef.fov_x = scr_fov->value;
r_refdef.fov_y =
CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);