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Floating point value of fov is now used.
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@ -319,7 +319,7 @@ SCR_CalcRefdef (void)
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
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r_refdef.fov_x = scr_fov->int_val;
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r_refdef.fov_x = scr_fov->value;
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r_refdef.fov_y =
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CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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