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https://git.code.sf.net/p/quake/quakeforge
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Do error checking when trying to load a wad file.
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parent
997df6c310
commit
939605309f
2 changed files with 13 additions and 6 deletions
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@ -34,10 +34,8 @@ typedef struct {
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extern int tex_count;
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extern int tex_count;
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extern qtexture_t qtextures[MAX_TEXTURES];
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extern qtexture_t qtextures[MAX_TEXTURES];
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void TEX_InitFromWad (const char *path);
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qtexture_t *TEX_ForName (const char *name);
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qtexture_t *TEX_ForName (const char *name);
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typedef struct {
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typedef struct {
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NSImageRep *image;
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NSImageRep *image;
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NSRect r;
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NSRect r;
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@ -174,7 +174,7 @@ TEX_ImageFromMiptex (wad_t *wad, lumpinfo_t *qtexlump)
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TEX_InitFromWad
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TEX_InitFromWad
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=================
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=================
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*/
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*/
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void
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int
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TEX_InitFromWad (const char *path)
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TEX_InitFromWad (const char *path)
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{
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{
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int i;
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int i;
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@ -186,7 +186,7 @@ TEX_InitFromWad (const char *path)
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start = Sys_DoubleTime ();
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start = Sys_DoubleTime ();
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newpath = [preferences_i getProjectPath];
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newpath = [preferences_i getProjectPath];
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newpath = va ("%s%s%s", newpath, newpath[0] ? "/" : "", path); //XXX safe?
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newpath = va ("%s%s%s", newpath, newpath[0] ? "/" : "", path);
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// free any textures
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// free any textures
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for (i = 0; i < tex_count; i++)
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for (i = 0; i < tex_count; i++)
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@ -196,7 +196,14 @@ TEX_InitFromWad (const char *path)
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// try to use the cached wadfile
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// try to use the cached wadfile
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Sys_Printf ("TEX_InitFromWad %s\n", newpath);
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Sys_Printf ("TEX_InitFromWad %s\n", newpath);
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wad = wad_open (newpath); //FIXME error checking
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wad = wad_open (newpath);
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if (!wad) {
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NSRunAlertPanel (@"Wad Error!",
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[NSString stringWithFormat:@"Failed to open '%s'",
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newpath],
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@"OK", nil, nil);
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return 0;
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}
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lumpinfo = wad->lumps;
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lumpinfo = wad->lumps;
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@ -219,6 +226,7 @@ TEX_InitFromWad (const char *path)
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stop = Sys_DoubleTime ();
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stop = Sys_DoubleTime ();
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Sys_Printf ("loaded %s (%5.1f)\n", newpath, stop - start);
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Sys_Printf ("loaded %s (%5.1f)\n", newpath, stop - start);
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return 1;
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}
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}
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/*
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/*
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@ -278,7 +286,8 @@ TEX_ForName (const char *name)
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selectedTexture = -1;
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selectedTexture = -1;
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// Init textures WAD
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// Init textures WAD
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TEX_InitFromWad (wf);
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if (!TEX_InitFromWad (wf))
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return self;
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// Create STORAGE
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// Create STORAGE
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if (textureList_i)
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if (textureList_i)
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