From 9349a739dbaa56be0a6128f8623c9a5f4e987a85 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Thu, 19 Jan 2023 12:39:26 +0900 Subject: [PATCH] [renderer] Run particle update in renderer update This has little effect on sw/gl/glsl, but makes it so the particle system isn't run on the CPU (redundantly) for vulkan. --- libs/video/renderer/r_screen.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/video/renderer/r_screen.c b/libs/video/renderer/r_screen.c index 16e95dc72..b0b4cfcba 100644 --- a/libs/video/renderer/r_screen.c +++ b/libs/video/renderer/r_screen.c @@ -271,6 +271,8 @@ SCR_UpdateScreen_legacy (transform_t camera, double realtime, void SCR_UpdateScreen (transform_t camera, double realtime, SCR_Func *scr_funcs) { + R_RunParticles (r_data->frametime); + if (scr_skipupdate || !scr_initialized) { return; } @@ -308,7 +310,6 @@ SCR_UpdateScreen (transform_t camera, double realtime, SCR_Func *scr_funcs) SCR_CalcRefdef (); } - R_RunParticles (r_data->frametime); R_AnimateLight (); if (scr_scene && scr_scene->worldmodel) { scr_scene->viewleaf = 0;