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move the default GameCode definitions from qw:* and nq:* to QuakeWorld and
Quake as that seems to be a more logical place for them.
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parent
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1 changed files with 2 additions and 2 deletions
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@ -135,21 +135,21 @@ static const char *qfs_default_dirconf =
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"{"
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"{"
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" Quake = {"
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" Quake = {"
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" Path = \"id1\";"
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" Path = \"id1\";"
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" GameCode = \"progs.dat\";"
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" };"
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" };"
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" QuakeWorld = {"
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" QuakeWorld = {"
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" Inherit = (Quake);"
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" Inherit = (Quake);"
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" Path = \"qw\";"
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" Path = \"qw\";"
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" SkinPath = \"qw/skins\";"
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" SkinPath = \"qw/skins\";"
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" GameCode = \"qwprogs.dat\";"
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" };"
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" };"
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" \"qw:*\" = {"
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" \"qw:*\" = {"
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" Inherit = (QuakeWorld);"
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" Inherit = (QuakeWorld);"
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" Path = \"$gamedir\";"
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" Path = \"$gamedir\";"
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" GameCode = \"qwprogs.dat\";"
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" };"
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" };"
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" \"nq:*\" = {"
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" \"nq:*\" = {"
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" Inherit = (Quake);"
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" Inherit = (Quake);"
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" Path = \"$gamedir\";"
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" Path = \"$gamedir\";"
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" GameCode = \"progs.dat\";"
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" };"
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" };"
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"}";
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"}";
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