mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-20 01:11:18 +00:00
add some more stuff
This commit is contained in:
parent
4bf8ac58f1
commit
918f2dd203
1 changed files with 15 additions and 1 deletions
16
NEWS
16
NEWS
|
@ -3,6 +3,17 @@ NEWS for the QuakeForge project
|
|||
|
||||
Changes from 0.3.0
|
||||
|
||||
o General enhancements.
|
||||
* NQ (quake1, single player, NetQuake, WinQuake) is back.
|
||||
* Video (driver and renderer), audio, gamecode (progs), console,
|
||||
model loading and general utility code shared in common libs between
|
||||
NQ and QW
|
||||
* Plugin system for sound and cd drivers.
|
||||
* Ogg Vorbis compression for sound effect samples (streamed ogg support
|
||||
is planned).
|
||||
* Menu system re-written in QuakeC/Ruamoko
|
||||
* Curses console for servers in *nix.
|
||||
|
||||
o Progs engine enhancements.
|
||||
* Fully modular. Mod/Server-independant, allowing for
|
||||
stand-alone QuakeC interpreter and client-side code.
|
||||
|
@ -125,4 +136,7 @@ Changes from 0.3.0
|
|||
* People who aren't really trying to cheat won't be kicked :)
|
||||
|
||||
o Rendering enhancements
|
||||
* TBD
|
||||
* Experimental 32 bit software renderer.
|
||||
* Dynamic lights don't shine through walls.
|
||||
* Colored alias model lighting for GL.
|
||||
* Speed improvments.
|
||||
|
|
Loading…
Reference in a new issue