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[glsl] Remove stray return statement
I have no idea why that was in that patch and certainly does not seem to be correct.
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@ -360,7 +360,7 @@ static void
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update_lightmap (msurface_t *surf)
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{
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int maps;
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return;
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for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++)
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if (d_lightstylevalue[surf->styles[maps]] != surf->cached_light[maps])
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goto dynamic;
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