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Again, whitespace.
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4d3cd613df
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12 changed files with 23 additions and 12 deletions
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@ -18,7 +18,8 @@ void CameraLineto (vec3_t p);
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extern BOOL timedrawing;
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@interface CameraView:NSView {
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@interface CameraView:NSView
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{
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float xa, ya, za;
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float move;
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@ -9,7 +9,8 @@
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extern id clipper_i;
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@interface Clipper:NSObject {
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@interface Clipper:NSObject
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{
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int num;
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vec3_t pos[3];
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plane_t plane;
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@ -3,7 +3,7 @@
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#include <AppKit/AppKit.h>
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@ interface DictList:NSMutableArray
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@interface DictList:NSMutableArray
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{
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}
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@ -18,7 +18,8 @@ typedef enum {
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extern id inspcontrol_i;
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@interface InspectorControl:NSObject {
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@interface InspectorControl:NSObject
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{
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id inspectorView_i; // inspector view
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id inspectorSubview_i; // inspector view's current subview
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// (gets replaced)
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@ -9,7 +9,8 @@
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extern id map_i;
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@interface Map:NSMutableArray {
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@interface Map:NSMutableArray
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{
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id currentEntity;
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id oldselection; // temp when loading a new map
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float minz, maxz;
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@ -3,7 +3,8 @@
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#include <AppKit/AppKit.h>
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@ interface PopScrollView:NSScrollView {
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@interface PopScrollView:NSScrollView
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{
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id button1, button2;
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}
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@ -10,7 +10,8 @@ extern float lightaxis[3];
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// these are personal preferences saved in NeXT defaults, not project
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// parameters saved in the quake.qe_project file
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@interface Preferences:NSObject {
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@interface Preferences:NSObject
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{
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id bspSound_i; // actual sound object
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// internal state
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@ -21,7 +21,8 @@
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extern id project_i;
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@interface Project:NSObject {
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@interface Project:NSObject
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{
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id projectInfo; // dictionary storage of project info
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id basepathinfo_i; // outlet to base path info textfield
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@ -16,7 +16,8 @@ void NopSound (void);
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void qprintf (char *fmt, ...); // prints text to cmd_out_i
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@interface QuakeEd:NSWindow {
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@interface QuakeEd:NSWindow
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{
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BOOL dirty;
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char filename[1024]; // full path with .map extension
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@ -47,7 +47,8 @@ winding_t *CopyWinding (winding_t * w);
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winding_t *NewWinding (int points);
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@interface SetBrush:NSObject {
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@interface SetBrush:NSObject
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{
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BOOL regioned; // not active
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BOOL selected;
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@ -31,7 +31,8 @@
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#include <AppKit/AppKit.h>
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@ interface Storage:NSObject {
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@interface Storage:NSObject
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{
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@public void *dataPtr; /* data of the Storage object */
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const char *description; /* Element description */
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NSUInteger numElements; /* Actual number of elements */
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@ -3,7 +3,8 @@
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#include <AppKit/AppKit.h>
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@ interface TextureView:NSView {
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@interface TextureView:NSView
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{
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id parent_i;
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int deselectIndex;
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}
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