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insert entities into the bsp tree for later renderer queuing based on vis
rather than directly into the queue. gives a 6.6% speedup for bigass1, maybe slight loss for demo1 and definitly minor loss for nullrendering. However, it gives us potential access to info we wouldn't otherwise have ready access to.
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parent
1fe06c326b
commit
8e9da44d7d
2 changed files with 26 additions and 15 deletions
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@ -484,7 +484,6 @@ CL_LerpPoint (void)
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static void
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CL_RelinkEntities (void)
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{
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entity_t **_ent;
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entity_t *ent;
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cl_entity_state_t *state;
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dlight_t *dl;
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@ -520,7 +519,7 @@ CL_RelinkEntities (void)
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for (i = 1, state = cl_baselines + 1; i < cl.num_entities; i++, state++) {
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ent = state->ent;
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if (!ent->model) { // empty slot
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if (state->forcelink)
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if (ent->efrag)
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R_RemoveEfrags (ent); // just became empty
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continue;
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}
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@ -528,15 +527,21 @@ CL_RelinkEntities (void)
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if (state->msgtime != cl.mtime[0]) {
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ent->model = NULL;
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ent->pose1 = ent->pose2 = -1;
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if (ent->efrag)
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R_RemoveEfrags (ent); // just became empty
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continue;
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}
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VectorCopy (ent->origin, ent->old_origin);
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if (state->forcelink) { // The entity was not updated in the last
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// message so move to the final spot
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} else { // If the delta is large, assume a teleport
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// and don't lerp
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if (state->forcelink) {
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// The entity was not updated in the last message so move to the
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// final spot
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if (i != cl.viewentity || chase_active->int_val) {
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if (ent->efrag)
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R_RemoveEfrags (ent);
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R_AddEfrags (ent);
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}
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} else {
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// If the delta is large, assume a teleport and don't lerp
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f = frac;
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VectorSubtract (state->msg_origins[0],
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state->msg_origins[1], delta);
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@ -558,7 +563,19 @@ CL_RelinkEntities (void)
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ent->angles[j] = state->msg_angles[1][j] + f * d;
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}
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}
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if (i != cl.viewentity || chase_active->int_val) {
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if (ent->efrag) {
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if (!VectorCompare (ent->origin, ent->old_origin)) {
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R_RemoveEfrags (ent);
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R_AddEfrags (ent);
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}
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} else {
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R_AddEfrags (ent);
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}
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}
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}
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VectorCopy (ent->origin, ent->old_origin);
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// rotate binary objects locally
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if (ent->model->flags & EF_ROTATE)
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@ -612,12 +629,6 @@ CL_RelinkEntities (void)
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R_GlowTrail (ent, state->glow_color);
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state->forcelink = false;
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if (i == cl.viewentity && !chase_active->int_val) {
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continue;
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}
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if ((_ent = R_NewEntity ()))
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*_ent = ent;
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}
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}
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@ -393,7 +393,7 @@ SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
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ent = NEXT_EDICT (&sv_pr_state, sv.edicts);
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for (e = 1; e < sv.num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
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// ignore if not touching a PV leaf
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if (ent != clent) { // clent is ALLWAYS sent
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if (ent != clent) { // clent is ALWAYS sent
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// ignore ents without visible models
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if (!SVfloat (ent, modelindex) ||
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!*PR_GetString (&sv_pr_state, SVstring (ent, model)))
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