[console] Implement mouse trackball camera control

I've always wanted this in QF :)
This commit is contained in:
Bill Currie 2023-07-14 11:27:46 +09:00
parent bf3d57cdbf
commit 8e0bfb1a7b

View file

@ -54,6 +54,16 @@ static in_axis_t deb_move_roll = {
.name = "debug.move.roll",
.description = "[debug] Roll axis",
};
static in_axis_t deb_mouse_x = {
.mode = ina_set,
.name = "debug.mouse.x",
.description = "[debug] Mouse X",
};
static in_axis_t deb_mouse_y = {
.mode = ina_set,
.name = "debug.mouse.y",
.description = "[debug] Mouse Y",
};
static in_button_t deb_left = {
.name = "debug.left",
.description = "[debug] When active the player is turning left"
@ -101,6 +111,8 @@ static in_axis_t *deb_in_axes[] = {
&deb_move_pitch,
&deb_move_yaw,
&deb_move_roll,
&deb_mouse_x,
&deb_mouse_y,
0
};
static in_button_t *deb_in_buttons[] = {
@ -159,6 +171,7 @@ static cvar_t deb_fontsize_cvar = {
static int deb_xlen = -1;
static int deb_ylen = -1;
static vec4f_t mouse_start;
static void
con_debug_f (void *data, const cvar_t *cvar)
@ -177,7 +190,7 @@ con_debug_f (void *data, const cvar_t *cvar)
}
}
static void
static int
debug_app_window (const IE_event_t *ie_event)
{
if (deb_xlen != ie_event->app_window.xlen
@ -186,12 +199,39 @@ debug_app_window (const IE_event_t *ie_event)
deb_ylen = ie_event->app_window.ylen;
IMUI_SetSize (debug_imui, deb_xlen, deb_ylen);
}
return 1;
}
static int
capture_mouse_event (const IE_event_t *ie_event)
{
static IE_mouse_event_t prev_mouse;
static bool dragging;
if (ie_event->mouse.type == ie_mousedown
&& ((ie_event->mouse.buttons ^ prev_mouse.buttons) & 4)) {
IN_UpdateGrab (1);
dragging = true;
mouse_start = (vec4f_t) {
ie_event->mouse.x,
ie_event->mouse.y,
};
} else if (ie_event->mouse.type == ie_mouseup
&& ((ie_event->mouse.buttons ^ prev_mouse.buttons) & 4)) {
IN_UpdateGrab (in_grab);
dragging = false;
}
prev_mouse = ie_event->mouse;
return !dragging;
}
static void
static int
debug_mouse (const IE_event_t *ie_event)
{
IMUI_ProcessEvent (debug_imui, ie_event);
if (!IMUI_ProcessEvent (debug_imui, ie_event)) {
return capture_mouse_event (ie_event);
}
return 1;
}
static void
@ -201,7 +241,7 @@ close_debug (void)
con_debug_f (0, &con_debug_cvar);
}
static void
static int
debug_key (const IE_event_t *ie_event)
{
int shift = ie_event->key.shift & ~(ies_capslock | ies_numlock);
@ -209,12 +249,13 @@ debug_key (const IE_event_t *ie_event)
close_debug ();
}
IMUI_ProcessEvent (debug_imui, ie_event);
return 1;
}
static int
debug_event_handler (const IE_event_t *ie_event, void *data)
{
static void (*handlers[ie_event_count]) (const IE_event_t *ie_event) = {
static int (*handlers[ie_event_count]) (const IE_event_t *ie_event) = {
[ie_app_window] = debug_app_window,
[ie_mouse] = debug_mouse,
[ie_key] = debug_key,
@ -223,8 +264,7 @@ debug_event_handler (const IE_event_t *ie_event, void *data)
|| !handlers[ie_event->type]) {
return IN_Binding_HandleEvent (ie_event);
}
handlers[ie_event->type] (ie_event);
return 1;
return handlers[ie_event->type] (ie_event);
}
void
@ -377,29 +417,60 @@ camera_mouse_first_person (void)
Transform_SetLocalRotation (debug_camera_pivot, r);
}
static void __attribute__((used))
camera_mouse_trackball (const IE_event_t *ie_event)
static vec4f_t
trackball_vector (vec4f_t xy)
{
static IE_mouse_event_t prev_mouse;
static bool dragging;
if (ie_event->mouse.type == ie_mousedown
&& ((ie_event->mouse.buttons ^ prev_mouse.buttons) & 4)) {
puts ("rmb pressed");
IN_UpdateGrab (1);
dragging = true;
} else if (ie_event->mouse.type == ie_mouseup
&& ((ie_event->mouse.buttons ^ prev_mouse.buttons) & 4)) {
puts ("rmb released");
IN_UpdateGrab (in_grab);
dragging = false;
} else if (ie_event->mouse.type == ie_mousemove && dragging) {
int dx = ie_event->mouse.x - prev_mouse.x;
int dy = ie_event->mouse.y - prev_mouse.y;
printf ("mouse dragged: [%d, %d]\n", dx, dy);
// xy is already in -1..1 order of magnitude range (ie, might be a bit
// over due to screen aspect)
// This is very similar to blender's trackball calculation (based on it,
// really)
float r = 1;
float t = r * r / 2;
float d = dotf (xy, xy)[0];
vec4f_t vec = xy;
if (d < t) {
// less than 45 degrees around the sphere from the viewer facing
// pole, so map the mouse point to the sphere
vec[2] = sqrt (r * r - d);
} else {
// beyond 45 degrees around the sphere from the veiwer facing
// pole, so the slope is rapidly approaching infinity or the mouse
// point may miss the sphere entirely, so instead map the mouse
// point to the hyperbolic cone pointed towards the viewer. The
// cone and sphere are tangential at the 45 degree latitude
vec[2] = t / sqrt (d);
}
return (vec4f_t) { vec[2], vec[0], vec[1] };
}
static float trackball_sensitivity = 0.1;
#define sphere_scale 1.0f
static void
camera_mouse_trackball (void)
{
vec4f_t delta = {
IN_UpdateAxis (&deb_mouse_x),
IN_UpdateAxis (&deb_mouse_y),
};
float size = min (deb_xlen, deb_ylen) / 2;
vec4f_t center = { deb_xlen, deb_ylen }; center /= 2;
vec4f_t start = mouse_start - center;
vec4f_t end = start + delta;
start = trackball_vector (start / (size * sphere_scale));
end = trackball_vector (end / (size * sphere_scale));
vec4f_t drot = crossf (end, start);
float ma = dotf (drot, drot)[0];
if (ma < 1e-7) {
return;
}
drot /= sqrtf (ma);
float dist = sqrtf (dotf (delta, delta)[0]) * trackball_sensitivity;
dist /= size;
drot *= sinf (dist);
drot[3] = cosf (dist);
prev_mouse = ie_event->mouse;
vec4f_t rot = Transform_GetLocalRotation (debug_camera_pivot);
vec4f_t r = normalf (qmulf (rot, drot));
Transform_SetLocalRotation (debug_camera_pivot, r);
}
static void
@ -418,6 +489,10 @@ static imui_window_t cam_window = {
.name = "Debug Camera",
};
static imui_window_t inp_window = {
.name = "Debug Input",
};
static imui_window_t debug_menu = {
.name = "Debug##menu",
.group_offset = 0,
@ -440,9 +515,13 @@ menu_bar (void)
system_info_window.is_open = true;
}
hs ();
if (UI_Button ("Camera")) {
if (UI_MenuItem ("Camera")) {
cam_window.is_open = true;
}
hs ();
if (UI_MenuItem ("Input")) {
inp_window.is_open = true;
}
if (r_funcs->debug_ui) {
hs ();
// create the menu so the renderer can access it
@ -486,7 +565,11 @@ camera_window (void)
}
}
if (r_override_camera) {
camera_mouse_first_person();
if (cam_mode == 0) {
camera_mouse_first_person();
} else if (cam_mode == 1) {
camera_mouse_trackball ();
}
}
}
if (cam_state) {
@ -525,6 +608,24 @@ camera_window (void)
}
}
static void
input_window (void)
{
UI_Window (&inp_window) {
if (inp_window.is_collapsed) {
continue;
}
for (int i = 0; deb_in_axes[i]; i++) {
auto axis = deb_in_axes[i];
UI_Horizontal {
UI_Label (axis->name);
UI_FlexibleSpace ();
UI_Labelf ("%8g", axis->rel_input);
}
}
}
}
static bool close_debug_pressed = false;
static void
system_info (void)
@ -602,6 +703,7 @@ Con_Debug_Draw (void)
system_info ();
color_window ();
camera_window ();
input_window ();
if (r_funcs->debug_ui) {
r_funcs->debug_ui (debug_imui);
}