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[ruamoko] Remove hack-in matrix type
No need for it now, either.
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#ifndef __ruamoko_scene_h
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#ifndef __ruamoko_scene_h
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#define __ruamoko_scene_h
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#define __ruamoko_scene_h
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//FIXME this should be a native type so it can be used in math
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typedef struct {
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vec4 col[4];
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} mat4x4;
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typedef struct light_s {
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typedef struct light_s {
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vec4 color;
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vec4 color;
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vec4 position;
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vec4 position;
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