cleanup and add the recent fixes

This commit is contained in:
Bill Currie 2004-04-29 04:10:49 +00:00
parent c99a011f21
commit 8b2eb9e73e

326
NEWS
View file

@ -2,164 +2,174 @@ NEWS for the QuakeForge project
-------------------------------
Changes from 0.5.4
o bring back a bunch of fixes from 0.5.3 (including news items) that got
lost in the rushed release of 0.5.4
o more cvar renaming: scr_consize -> con_size, scr_conspeed -> con_speed,
gl_conalpha -> con_alpha, vid_conwidth -> con_width,
vid_conheight -> con_height, show_fps -> hud_fps, show_ping -> hud_ping,
show_pl -> hud_pl, show_time -> hud_time,
show_scoresuid -> hud_scoreboard_uid
o demo_speed no longer affects console scrolling or cursor blink rate
o save game loading fixed
o FPS display now updated every 0.2 seconds and displays to the tenth of
an fps
o qfcc conforms better to Objective-C sematics
o Object root class revamped
o qfcc's "struct" support closer to that of C (ie, separate namespace)
o minor improvement s to statement printing (pr_debug >= 1)
o qfcc how supports the "unsigned" type (32 bit unsigned integer)
o improper placement of fullscreen window on startup in -x11 and -glx fixed
(ie, starting with +set vid_fullscreen 1)
o correct handling of ! and &&/|| for traditional code
o QNX fixes from Mike Gorchak <mike@malva.ua>
o DirectX is now the default sound driver for windows
o progs debug/disassemble improvements
o plug most (if not all) potential buffer overflows
o qfcc linker error message improvements
o renderer speedups
o demo_quit cvar to cause qf to quit automaticly at the end of a timedemo
to make automation of profiling easier
o better error checking in qfcc
o qfbsp no longer zaps the bsp file when given a bsp instead of a map when
compiling a map
o PNG support thanks to DrSpliff
o progs version update due to missing pointer in the symtab struct
o qfcc: can cast between pointers and integers
o server clients work with mvds
o never allow IP ports < 1024
o prettier particles. affected by gravity in qw (protocol restrictions in
nq)
o Darwin compile fixes
o fix a segfault when using 1 component lightmaps
o don't display the connect message when +connect is given on the command
line (thanks to Qize)
o qfbsp: better whilespace support for windows
o qfbsp: bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft
texture alighnment, partial "point of plane" autocorrection, hipnotic
entity rotation
o qfbsp: watervis support
o mouse acceleration support in X11 thanks to Qize
o qfbsp: handle multiple wad files properly
o fix alpha blending in 2d mode when 3d has never been rendered
o don't flush garbage to the screen on the first render frame
o qfbsp: remove many arbitrary limits (edgs, points on windong, tokens and
keys)
o qflight: colored lighting support (from LordHavoc's hlight)
o qflight: use vis data to speed up light passes
o ALSA 0.5 support dropped
o ALSA 1.x support is "alsa", 0.9 is "alsa0_9" (only one is built)
o MIDI BGM support using libWildMidi
o pak: can specify files to extract from a pak
o GIB objects
o qflight: gzipped bsp support (reading only)
o qflight: threading works
o qfbsp: force axis aligned planes to truely be axis aligned (fixes
degenerate polygons being generated by ClipWinding)
o external conchars thanks to DrSpliff
o qfcc: --traditional operator precedence conforms to qcc but --advanced to
C
o qfcc: --traditional is default for progs.src and --advanced for separate
compilation
o qfcc: much better qcc conformance in general for --traditional
o don't parse qsg protocol bits if the server isn't qsg compliant
o GIB functions and methods support named arguments
o qfcc: short circuit logic for && and || (breaks --traditional when
enabled)
o sv_logfile gets flushed on each print
o qfcc: more informative error reporting
o qfcc: if (const) now works properly (though dead code doesn't get
eliminated)
o many server features taken from QWE/mvdsv (HighlandeR): most notably
ktpro support
o progs string revamp: temp strings (eg, result from string + string) get
freed when the creating funciton exits
o nq deathmatch score fix from xi
o find radius bug fixes thanks to Grievre
o Luma texture support for brush models (From Fuh, by way of Grievre)
o --disable-static now works thanks to raorn
o new internal printf engine for progs
o treat server clients like non-client entities for GIB "frag" event
o report all bad builtins rather than just the first. make the bad builtin
number a warning and provide a suitable function in case the function is
called: allows progs with bad (but unused) builtins to run anyway
o expand ~ for fs_dirconf
o progs dump print an address if the def name is blank
o qfcc: allow constant expressions to be used for builtin numbers
o don't write config.cfg until /after/ it's been read :)
o wad utilty along the lines of pak. can't yet be used for wad creation
(that's a little more complicated), but it can be used for listing and
extracting the contents of a wad file. watch out for *foo :)
o ATI's libGL needs to be loaded with global symbols in order to work
properly
o qfbsp: bsp to prt support (for watervising sourceless maps)
o qfbsp: can now dump a map's textures to a wad file
o oss sound doesn't block if the sound device is busy (from Grievre)
o add snd_bits/rate/stereo cvars to win and dx sound targets
o file based cd plugin from ashridah. oggs, wavs and midis can now be used
for background music. default cd plugin for all platforms
o qfdefs nuked. no longer needed as "standard" progs get resolved staticly
o qfcc: better constant folding with auto-conversion between scalar types
o many menu improvements
o win32 server console now has working input
o curses server console scrollback works
o ruamoko math functions from Grievre
o qfcc: warn on if (a = b)
o TruForm support. Controlled by gl_tessellate
o qflight: OpenQuartz's extentions (except -ikmap) brought in. id's light
model is default
o qflight: support properties files for setting default light settings for
different light entity types
o while not yet perfect, qfprogs now works with qfo files
o qfcc: better detection of function calls in binary expressions
o qfvis: support old-style portal files again
o Improvements in time accounting. Accurate to +-0.5ms, instead of -1,0
like others. Based on Grievre's and zquake's code
o mangled sounds on gamedir change fixed thanks to Grievre
o qfbsp: various impovements from Vic via hqbsp (lordhavoc)
o qfcc: give temp defs a name, making it easier to read disassembly output
o qfcc: ensure a op= b treats b as if it was (b)
o qfcc: ; at end of functions optional. C style function declarations
available
o new opcode: state.f. same as state, but takes a 3rd float operand to
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
o qfcc: non-const expressions for frame in state operator valid
o qfcc: computed functions for state think allowed
o qfcc: change --include FILE to pre-include a file rather than add a
directory search path. Maps to -include FILE on the cpp command line.
o mtex support for world rendering.
o qfcc: all warnings (except for @self and self) are now fully controllable
o progs handle x % 0 by giving a 0 result
o qfcc: --traditional now auto-inits uninitialized local vars
o alias models us GL lighting
o support for 7 mouse buttons
o all archived cvars get written to config.cfg prefixed with "seta" (new
command that sets the archive bit)
o x11/glx fullscreen toggling fixes (window placement, mouse input etc)
o add optional reason to kick and ban for qw-server
o qflight: spotlight now works
o DrSpliff's qfadmin script updated
o quaternion support in progs engine and qfcc
o optionally allow recomte commands from a specified host address
o add a -novideo option to fbdev target to allow for headless operation
o full path reporting when writing screenshots
o one level of .. allowed in file access (eg, exec ../configs/foo.cfg)
o add r_norefresh support to sw and sw32 and rename the console side of the
cvar to cooperate better with the evil in customtf
o new cvar from Grievre to control "fake" filtering and change the fake
kick default
o qfcc: fast-float code option (defaults to on). kills almost 3000
statements from prozac
o General enhancements
* bring back a bunch of fixes from 0.5.3 (including news items) that
got lost in the rushed release of 0.5.4
* more cvar renaming: scr_consize -> con_size, scr_conspeed ->
con_speed, gl_conalpha -> con_alpha, vid_conwidth -> con_width,
vid_conheight -> con_height, show_fps -> hud_fps, show_ping ->
hud_ping, show_pl -> hud_pl, show_time -> hud_time, show_scoresuid ->
hud_scoreboard_uid
* demo_speed no longer affects console scrolling or cursor blink rate
* save game loading fixed
* FPS display now updated every 0.2 seconds and displays to the tenth
of an fps
* improper placement of fullscreen window on startup in -x11 and -glx
fixed (ie, starting with +set vid_fullscreen 1)
* QNX fixes from Mike Gorchak <mike@malva.ua>
* DirectX is now the default sound driver for windows
* renderer speedups
* demo_quit cvar to cause qf to quit automaticly at the end of a
timedemo to make automation of profiling easier
* server clients work with mvds
* never allow IP ports < 1024
* prettier particles. affected by gravity in qw (protocol restrictions
in nq)
* Darwin compile fixes
* fix a segfault when using 1 component lightmaps
* don't display the connect message when +connect is given on the
command line (thanks to Qize)
* mouse acceleration support in X11 thanks to Qize
* fix alpha blending in 2d mode when 3d has never been rendered
* don't flush garbage to the screen on the first render frame
* PNG support thanks to DrSpliff
* ALSA 0.5 support dropped
* ALSA 1.x support is "alsa", 0.9 is "alsa0_9" (only one is built)
* MIDI BGM support using libWildMidi
* GIB objects
* external conchars thanks to DrSpliff
* sv_logfile gets flushed on each print
* don't parse qsg protocol bits if the server isn't qsg compliant
* GIB functions and methods support named arguments
* many server features taken from QWE/mvdsv (HighlandeR): most notably
ktpro support
* plug most (if not all) potential buffer overflows
* nq deathmatch score fix from xi
* find radius bug fixes thanks to Grievre
* Luma texture support for brush models (From Fuh, by way of Grievre)
* --disable-static now works thanks to raorn
* treat server clients like non-client entities for GIB "frag" event
* expand ~ for fs_dirconf
* don't write config.cfg until /after/ it's been read :)
* ATI's libGL needs to be loaded with global symbols in order to work
properly
* oss sound doesn't block if the sound device is busy (from Grievre)
* add snd_bits/rate/stereo cvars to win and dx sound targets
* file based cd plugin from ashridah. oggs, wavs and midis can now be
used for background music. default cd plugin for all platforms
* many menu improvements
* win32 server console now has working input
* curses server console scrollback works
* qfdefs nuked. no longer needed as "standard" progs get resolved
staticly
* TruForm support. Controlled by gl_tessellate
* Improvements in time accounting. Accurate to +-0.5ms, instead of -1,0
like others. Based on Grievre's and zquake's code
* mangled sounds on gamedir change fixed thanks to Grievre
* mtex support for world rendering.
* alias models us GL lighting
* support for 7 mouse buttons
* all archived cvars get written to config.cfg prefixed with "seta"
(new command that sets the archive bit)
* x11/glx fullscreen toggling fixes (window placement, mouse input etc)
* add optional reason to kick and ban for qw-server
* DrSpliff's qfadmin script updated
* quaternion support in progs engine and qfcc
* optionally allow recomte commands from a specified host address
* add a -novideo option to fbdev target to allow for headless operation
* full path reporting when writing screenshots
* one level of .. allowed in file access (eg, exec ../configs/foo.cfg)
* add r_norefresh support to sw and sw32 and rename the console side of
the cvar to cooperate better with the evil in customtf
* new cvar from Grievre to control "fake" filtering and change the fake
kick default
* fix bug where certain looped sounds would cause a hang
* 64 bit compile fixes
o qfcc enhancements.
* conforms better to Objective-C sematics
* "struct" support closer to that of C (ie, separate namespace)
* now supports the "unsigned" type (32 bit unsigned integer)
* correct handling of ! and &&/|| for traditional code
* linker error message improvements
* better error checking in
* can cast between pointers and integers
* --traditional operator precedence conforms to qcc but --advanced to C
* --traditional is default for progs.src and --advanced for separate
compilation
* much better qcc conformance in general for --traditional
* more informative error reporting
* if (const) now works properly (though dead code doesn't get
eliminated)
* allow constant expressions to be used for builtin numbers
* better constant folding with auto-conversion between scalar types
* warn on if (a = b)
* better detection of function calls in binary expressions
* give temp defs a name, making it easier to read disassembly output
* ensure a op= b treats b as if it was (b)
* ; at end of functions optional. C style function declarations
available
* short circuit logic for && and || (breaks --traditional when enabled)
* non-const expressions for frame in state operator valid
* computed functions for state think allowed
* change --include FILE to pre-include a file rather than add a
directory search path. Maps to -include FILE on the cpp command line.
* all warnings (except for @self and self) are now fully controllable
* --traditional now auto-inits uninitialized local vars
* fast-float code option (defaults to on). kills almost 3000 statements
from prozac
o tools enhancements
* wad utilty along the lines of pak. can't yet be used for wad creation
(that's a little more complicated), but it can be used for listing
and extracting the contents of a wad file. watch out for *foo :)
* qfbsp
- no longer zaps the bsp file when given a bsp instead of a map
when compiling a map
- watervis support
- handle multiple wad files properly
- better whilespace support for windows
- bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft
texture alighnment, partial "point of plane" autocorrection,
hipnotic entity rotation
- remove many arbitrary limits (edgs, points on windong, tokens and
keys)
- force axis aligned planes to truely be axis aligned (fixes
degenerate polygons being generated by ClipWinding)
- bsp to prt support (for watervising sourceless maps)
- can now dump a map's textures to a wad file
- various impovements from Vic via hqbsp (lordhavoc)
* qflight
- colored lighting support (from LordHavoc's hlight)
- use vis data to speed up light passes
- gzipped bsp support (reading only)
- threading works
- OpenQuartz's extentions (except -ikmap) brought in. id's light
model is default
- support properties files for setting default light settings for
different light entity types
- spotlight now works
* pak
- can specify files to extract from a pak
* qfvis
- support old-style portal files again
o Progs engine/Ruamoko enhancements
* Object root class revamped
* progs debug/disassemble improvements
* progs version update due to missing pointer in the symtab struct
* progs string revamp: temp strings (eg, result from string + string)
get freed when the creating funciton exits
* new internal printf engine for progs
* report all bad builtins rather than just the first. make the bad
builtin number a warning and provide a suitable function in case the
function is called: allows progs with bad (but unused) builtins to
run anyway
* progs dump print an address if the def name is blank
* ruamoko math functions from Grievre
* while not yet perfect, qfprogs now works with qfo files
* new opcode: state.f. same as state, but takes a 3rd float operand to
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
* progs handle x % 0 by giving a 0 result
Changes from 0.5.3
o CRITICAL: exploitable buffer overflow in qw-server fixed