mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though.
This commit is contained in:
parent
54e5a3e114
commit
8af9c2321d
1 changed files with 96 additions and 8 deletions
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@ -72,10 +72,12 @@ particle_new (ptype_t type, int texnum, vec3_t org, float scale, vec3_t vel,
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{
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particle_t *part;
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/*
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if (numparticles >= r_numparticles) {
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// Con_Printf("FAILED PARTICLE ALLOC!\n");
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Con_Printf("FAILED PARTICLE ALLOC!\n");
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return NULL;
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}
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*/
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part = &particles[numparticles++];
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@ -211,24 +213,44 @@ R_ReadPointFile_f (void)
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void
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R_ParticleExplosion (vec3_t org)
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{
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// int i;
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// int j = 1024;
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if (!r_particles->int_val)
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return;
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if (numparticles >= r_numparticles)
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return;
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// else if (numparticles + j >= r_numparticles)
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// j = r_numparticles - numparticles;
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particle_new_random (pt_smokecloud, part_tex_smoke[rand () & 7], org, 4,
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30, 8, r_realtime + 5, (rand () & 7) + 8,
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128 + (rand () & 63));
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/*
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for (i=0; i < j; i++) {
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particle_new_random (pt_fallfadespark, part_tex_spark, org, 16,
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1.5, 256, r_realtime + 5, ramp[rand () & 7],
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255);
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}
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*/
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}
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void
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R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
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{
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int i;
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int colorMod = 0;
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int colorMod = 0, j = 512;
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if (!r_particles->int_val)
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return;
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for (i = 0; i < 512; i++) {
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if (numparticles >= r_numparticles)
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return;
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else if (numparticles + j >= r_numparticles)
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j = r_numparticles - numparticles;
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for (i = 0; i < j; i++) {
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particle_new_random (pt_blob, part_tex_dot, org, 16, 2, 256,
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(r_realtime + 0.3),
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(colorStart + (colorMod % colorLength)), 255);
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@ -240,16 +262,22 @@ void
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R_BlobExplosion (vec3_t org)
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{
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int i;
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int j = 1024;
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if (!r_particles->int_val)
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return;
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for (i = 0; i < 512; i++) {
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if (numparticles >= r_numparticles)
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return;
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else if (numparticles + j >= r_numparticles)
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j = r_numparticles - numparticles;
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for (i = 0; i < j / 2; i++) {
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particle_new_random (pt_blob, part_tex_dot, org, 12, 2, 256,
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(r_realtime + 1 + (rand () & 7) * 0.05),
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(66 + rand () % 6), 255);
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}
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for (i = 0; i < 512; i++) {
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for (i = 0; i < j / 2; i++) {
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particle_new_random (pt_blob2, part_tex_dot, org, 12, 2, 256,
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(r_realtime + 1 + (rand () & 7) * 0.05),
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(150 + rand () % 6), 255);
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@ -259,6 +287,14 @@ R_BlobExplosion (vec3_t org)
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static void
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R_RunSparkEffect (vec3_t org, int count, int ofuzz)
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{
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int j = count + 1;
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if (numparticles >= r_numparticles)
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return;
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else if (numparticles + j >= r_numparticles)
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j = r_numparticles - numparticles;
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count = j - 1;
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particle_new (pt_smokecloud, part_tex_smoke[rand () & 7], org,
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ofuzz * 0.08, vec3_origin, r_realtime + 9,
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12 + (rand () & 3), 64 + (rand () & 31));
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@ -271,6 +307,9 @@ R_RunSparkEffect (vec3_t org, int count, int ofuzz)
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inline static void
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R_BloodPuff (vec3_t org, int count)
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{
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if (numparticles >= r_numparticles)
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return;
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particle_new (pt_bloodcloud, part_tex_smoke[rand () & 7], org, 9,
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vec3_origin, r_realtime + 99, 68 + (rand () & 3), 128);
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}
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@ -297,12 +336,18 @@ R_RunPuffEffect (vec3_t org, particle_effect_t type, byte count)
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case PE_LIGHTNINGBLOOD:
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R_BloodPuff (org, 5 + (rand () & 1));
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count = 4 + (rand () % 5);
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if (numparticles >= r_numparticles)
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return;
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else if (numparticles + count >= r_numparticles)
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count = r_numparticles - numparticles - 1;
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particle_new (pt_smokecloud, part_tex_smoke[rand () & 7], org,
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3, vec3_origin, r_realtime + 9,
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12 + (rand () & 3), 64 + (rand () & 31));
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while (count--)
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particle_new_random (pt_fallfadespark, part_tex_spark, org,
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16, 1, 128, r_realtime + 5,
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12, 2, 128, r_realtime + 5,
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244 + (rand () % 3), 255);
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break;
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default:
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@ -314,11 +359,15 @@ void
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R_RunParticleEffect (vec3_t org, int color, int count)
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{
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int scale, i, j;
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int k = count;
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vec3_t porg;
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if (!r_particles->int_val)
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return;
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if (numparticles >= r_numparticles)
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return;
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if (count > 130)
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scale = 3;
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else if (count > 20)
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@ -326,6 +375,10 @@ R_RunParticleEffect (vec3_t org, int color, int count)
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else
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scale = 1;
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if (numparticles + k >= r_numparticles)
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k = r_numparticles - numparticles;
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count = k;
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for (i = 0; i < count; i++) {
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for (j = 0; j < 3; j++) {
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porg[j] = org[j] + scale * ((rand () & 15) - 8);
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@ -365,13 +418,20 @@ R_LavaSplash (vec3_t org)
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{
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float vel;
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int i, j;
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int k = 256;
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vec3_t dir, porg, pvel;
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if (!r_particles->int_val)
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return;
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for (i = -128; i < 128; i+=16) {
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for (j = -128; j < 128; j+=16) {
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if (numparticles + k >= r_numparticles) {
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return;
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} // else if (numparticles + k >= r_numparticles) {
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// k = r_numparticles - numparticles;
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// }
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for (i = -128; i < 128; i += 16) {
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for (j = -128; j < 128; j += 16) {
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dir[0] = j + (rand () & 7);
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dir[1] = i + (rand () & 7);
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dir[2] = 256;
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@ -395,11 +455,18 @@ R_TeleportSplash (vec3_t org)
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{
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float vel;
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int i, j, k;
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int l = 896;
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vec3_t dir, porg, pvel;
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if (!r_particles->int_val)
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return;
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if (numparticles + l >= r_numparticles) {
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return;
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} // else if (numparticles + l >= r_numparticles) {
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// l = r_numparticles - numparticles;
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// }
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for (i = -16; i < 16; i += 4)
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for (j = -16; j < 16; j += 4)
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for (k = -24; k < 32; k += 4) {
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@ -436,6 +503,9 @@ R_RocketTrail (entity_t *ent)
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pscale = 1.5 + qfrandom (1.5);
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while (len > 0) {
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if (numparticles >= r_numparticles)
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return;
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pscalenext = 1.5 + qfrandom (1.5);
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dist = (pscale + pscalenext) * 3.0;
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@ -465,6 +535,9 @@ R_GrenadeTrail (entity_t *ent)
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pscale = 6.0 + qfrandom (7.0);
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while (len > 0) {
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if (numparticles >= r_numparticles)
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return;
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pscalenext = 6.0 + qfrandom (7.0);
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dist = (pscale + pscalenext) * 2.0;
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@ -495,6 +568,9 @@ R_BloodTrail (entity_t *ent)
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pscale = 5.0 + qfrandom (10.0);
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while (len > 0) {
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if (numparticles >= r_numparticles)
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return;
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VectorCopy (vec3_origin, pvel);
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VectorCopy (ent->old_origin, porg);
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@ -531,6 +607,9 @@ R_SlightBloodTrail (entity_t *ent)
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pscale = 1.5 + qfrandom (7.5);
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while (len > 0) {
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if (numparticles >= r_numparticles)
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return;
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VectorCopy (vec3_origin, pvel);
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VectorCopy (ent->old_origin, porg);
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@ -567,6 +646,9 @@ R_GreenTrail (entity_t *ent)
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dist = 3.0;
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while (len > 0) {
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if (numparticles >= r_numparticles)
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return;
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VectorCopy (vec3_origin, pvel);
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tracercount++;
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if (tracercount & 1) {
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@ -602,6 +684,9 @@ R_FlameTrail (entity_t *ent)
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dist = 3.0;
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while (len > 0) {
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if (numparticles >= r_numparticles)
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return;
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VectorCopy (vec3_origin, pvel);
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tracercount++;
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if (tracercount & 1) {
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@ -636,6 +721,9 @@ R_VoorTrail (entity_t *ent)
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dist = 3.0;
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while (len > 0) {
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if (numparticles >= r_numparticles)
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return;
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for (j = 0; j < 3; j++)
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porg[j] = ent->old_origin[j] + qfrandom (16.0) - 8.0;
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