From 8ada7c02a3556bae9a0f2fecb87e88b922e10c33 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Wed, 16 May 2012 08:13:59 +0900 Subject: [PATCH] Remove the vertex scaling. It was there only because mrfixit is rather small (8qu?) and it made finding him easier :). Anyway, any scaling should be done in the engine. --- libs/video/renderer/glsl/iqm.vert | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/video/renderer/glsl/iqm.vert b/libs/video/renderer/glsl/iqm.vert index a437577b1..180212e9f 100644 --- a/libs/video/renderer/glsl/iqm.vert +++ b/libs/video/renderer/glsl/iqm.vert @@ -72,7 +72,7 @@ main (void) n = nm * vnormal; t = nm * vtangent.xyz; #endif - position = v * 8.0; + position = v; normal = norm_mat * n; tangent = norm_mat * t; bitangent = cross (normal, tangent) * vtangent.w;