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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
Link libQFmodels* agains libQFimage.
This is the correct fix for server linking wrt LoadPCX. Sort of. Really, it would be better to disconnect the dependencies.
This commit is contained in:
parent
03c7441265
commit
8ac9ff0134
3 changed files with 11 additions and 16 deletions
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@ -5,5 +5,5 @@ AUTOMAKE_OPTIONS= foreign
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# ruamoko depends on gamecode (engine only, not builtins)
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# ruamoko depends on gamecode (engine only, not builtins)
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# audio depends on gamecode
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# audio depends on gamecode
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# console depends on ruamoko and audio
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# console depends on ruamoko and audio
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SUBDIRS=util gib gamecode ruamoko models audio console image net qw \
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SUBDIRS=util image gib gamecode ruamoko models audio console net qw \
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video
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video
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@ -9,28 +9,30 @@ EXTRA_LTLIBRARIES= libQFmodels_gl.la libQFmodels_glsl.la libQFmodels_sw.la
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models_sources = clip_hull.c model.c portal.c skin.c trace.c winding.c
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models_sources = clip_hull.c model.c portal.c skin.c trace.c winding.c
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models_libs = $(top_builddir)/libs/image/libQFimage.la $(top_builddir)/libs/util/libQFutil.la
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libQFmodels_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -no-undefined
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libQFmodels_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -no-undefined
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libQFmodels_la_LIBADD= brush/libbrush.la $(top_builddir)/libs/util/libQFutil.la
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libQFmodels_la_LIBADD= brush/libbrush.la $(models_libs)
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libQFmodels_la_SOURCES= $(models_sources) null_model.c
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libQFmodels_la_SOURCES= $(models_sources) null_model.c
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libQFmodels_la_DEPENDENCIES= brush/libbrush.la
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libQFmodels_la_DEPENDENCIES= brush/libbrush.la $(models_libs)
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gl_LIBS= \
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gl_LIBS= \
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alias/libalias_gl.la brush/libbrush_gl.la sprite/libsprite_gl.la
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alias/libalias_gl.la brush/libbrush_gl.la sprite/libsprite_gl.la
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libQFmodels_gl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
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libQFmodels_gl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
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libQFmodels_gl_la_LIBADD= $(gl_LIBS) $(top_builddir)/libs/util/libQFutil.la
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libQFmodels_gl_la_LIBADD= $(gl_LIBS) $(models_libs)
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libQFmodels_gl_la_SOURCES= $(models_sources) gl_model_fullbright.c gl_skin.c
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libQFmodels_gl_la_SOURCES= $(models_sources) gl_model_fullbright.c gl_skin.c
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libQFmodels_gl_la_DEPENDENCIES= $(gl_LIBS)
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libQFmodels_gl_la_DEPENDENCIES= $(gl_LIBS) $(models_libs)
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glsl_LIBS= \
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glsl_LIBS= \
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alias/libalias_glsl.la brush/libbrush_glsl.la sprite/libsprite_glsl.la
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alias/libalias_glsl.la brush/libbrush_glsl.la sprite/libsprite_glsl.la
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libQFmodels_glsl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
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libQFmodels_glsl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
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libQFmodels_glsl_la_LIBADD= $(glsl_LIBS) $(top_builddir)/libs/util/libQFutil.la
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libQFmodels_glsl_la_LIBADD= $(glsl_LIBS) $(models_libs)
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libQFmodels_glsl_la_SOURCES= $(models_sources) glsl_skin.c
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libQFmodels_glsl_la_SOURCES= $(models_sources) glsl_skin.c
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libQFmodels_glsl_la_DEPENDENCIES= $(glsl_LIBS)
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libQFmodels_glsl_la_DEPENDENCIES= $(glsl_LIBS) $(models_libs)
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sw_LIBS= \
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sw_LIBS= \
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alias/libalias_sw.la brush/libbrush_sw.la sprite/libsprite_sw.la
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alias/libalias_sw.la brush/libbrush_sw.la sprite/libsprite_sw.la
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libQFmodels_sw_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir) -no-undefined
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libQFmodels_sw_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir) -no-undefined
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libQFmodels_sw_la_LIBADD= $(sw_LIBS) $(top_builddir)/libs/util/libQFutil.la
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libQFmodels_sw_la_LIBADD= $(sw_LIBS) $(models_libs)
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libQFmodels_sw_la_SOURCES= $(models_sources) sw_skin.c
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libQFmodels_sw_la_SOURCES= $(models_sources) sw_skin.c
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libQFmodels_sw_la_DEPENDENCIES= $(sw_LIBS)
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libQFmodels_sw_la_DEPENDENCIES= $(sw_LIBS) $(models_libs)
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@ -33,7 +33,6 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/cvar.h"
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#include "QF/cvar.h"
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#include "QF/model.h"
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#include "QF/model.h"
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#include "QF/pcx.h"
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#include "QF/render.h"
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#include "QF/render.h"
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#include "QF/skin.h"
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#include "QF/skin.h"
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@ -93,9 +92,3 @@ VISIBLE void
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Skin_SetupSkin (skin_t *skin, int cmap)
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Skin_SetupSkin (skin_t *skin, int cmap)
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{
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{
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}
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}
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VISIBLE struct tex_s *
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LoadPCX (QFile *f, qboolean convert, byte *pal)
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{
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return 0;
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}
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